// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore // This is a program to generate precompiled HLSL blobs (FXC files). // // See https://learn.microsoft.com/en-us/windows/win32/direct3dtools/fxc. package main import ( "errors" "fmt" "os" "os/exec" "path/filepath" "github.com/hajimehoshi/ebiten/v2/shaderprecomp" ) func main() { if err := run(); err != nil { panic(err) } } func run() error { if _, err := exec.LookPath("fxc.exe"); err != nil { if errors.Is(err, exec.ErrNotFound) { fmt.Fprintln(os.Stderr, "fxc.exe not found. Please install Windows SDK.") fmt.Fprintln(os.Stderr, "See https://learn.microsoft.com/en-us/windows/win32/direct3dtools/fxc for more details.") fmt.Fprintln(os.Stderr, "On PowerShell, you can add a path to the PATH environment variable temporarily like:") fmt.Fprintln(os.Stderr) fmt.Fprintln(os.Stderr, ` & (Get-Process -Id $PID).Path { $env:PATH="C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64;"+$env:PATH; go generate .\examples\shaderprecomp\fxc\ }`) fmt.Fprintln(os.Stderr) os.Exit(1) } return err } tmpdir, err := os.MkdirTemp("", "") if err != nil { return err } defer os.RemoveAll(tmpdir) srcs := shaderprecomp.AppendBuildinShaderSources(nil) defaultSrcBytes, err := os.ReadFile(filepath.Join("..", "defaultshader.go")) if err != nil { return err } defaultSrc, err := shaderprecomp.NewShaderSource(defaultSrcBytes) if err != nil { return err } srcs = append(srcs, defaultSrc) for _, src := range srcs { // Compiling sources in parallel causes a mixed error message on the console. if err := compile(src, tmpdir); err != nil { return err } } return nil } func generateHSLSFiles(source *shaderprecomp.ShaderSource, tmpdir string) (vs, ps string, err error) { id := source.ID().String() vsHLSLFilePath := filepath.Join(tmpdir, id+"_vs.hlsl") vsf, err := os.Create(vsHLSLFilePath) if err != nil { return "", "", err } defer vsf.Close() psHLSLFilePath := filepath.Join(tmpdir, id+"_ps.hlsl") psf, err := os.Create(psHLSLFilePath) if err != nil { return "", "", err } defer psf.Close() if err := shaderprecomp.CompileToHLSL(vsf, psf, source); err != nil { return "", "", err } return vsHLSLFilePath, psHLSLFilePath, nil } func compile(source *shaderprecomp.ShaderSource, tmpdir string) error { // Generate HLSL files. Make sure this process doesn't have any handlers of the files. // Without closing the files, fxc.exe cannot access the files. vsHLSLFilePath, psHLSLFilePath, err := generateHSLSFiles(source, tmpdir) if err != nil { return err } id := source.ID().String() vsFXCFilePath := id + "_vs.fxc" cmd := exec.Command("fxc.exe", "/nologo", "/O3", "/T", shaderprecomp.HLSLVertexShaderProfile, "/E", shaderprecomp.HLSLVertexShaderEntryPoint, "/Fo", vsFXCFilePath, vsHLSLFilePath) cmd.Stdout = os.Stdout cmd.Stderr = os.Stderr if err := cmd.Run(); err != nil { return err } psFXCFilePath := id + "_ps.fxc" cmd = exec.Command("fxc.exe", "/nologo", "/O3", "/T", shaderprecomp.HLSLPixelShaderProfile, "/E", shaderprecomp.HLSLPixelShaderEntryPoint, "/Fo", psFXCFilePath, psHLSLFilePath) cmd.Stdout = os.Stdout cmd.Stderr = os.Stderr if err := cmd.Run(); err != nil { return err } return nil }