package assets import ( "fmt" "io/ioutil" "os" "path" "path/filepath" "reflect" "strings" "time" "unsafe" ) func bindata_read(data, name string) ([]byte, error) { var empty [0]byte sx := (*reflect.StringHeader)(unsafe.Pointer(&data)) b := empty[:] bx := (*reflect.SliceHeader)(unsafe.Pointer(&b)) bx.Data = sx.Data bx.Len = len(data) bx.Cap = bx.Len return b, nil } type asset struct { bytes []byte info os.FileInfo } type bindata_file_info struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindata_file_info) Name() string { return fi.name } func (fi bindata_file_info) Size() int64 { return fi.size } func (fi bindata_file_info) Mode() os.FileMode { return fi.mode } func (fi bindata_file_info) ModTime() time.Time { return fi.modTime } func (fi bindata_file_info) IsDir() bool { return false } func (fi bindata_file_info) Sys() interface{} { return nil } var _text_png = 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func text_png_bytes() ([]byte, error) { return bindata_read( _text_png, "text.png", ) } func text_png() (*asset, error) { bytes, err := text_png_bytes() if err != nil { return nil, err } info := bindata_file_info{name: "text.png", size: 2058, mode: os.FileMode(420), modTime: time.Unix(1419689280, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "text.png": text_png, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for name := range node.Children { rv = append(rv, name) } return rv, nil } type _bintree_t struct { Func func() (*asset, error) Children map[string]*_bintree_t } var _bintree = &_bintree_t{nil, map[string]*_bintree_t{ "text.png": &_bintree_t{text_png, map[string]*_bintree_t{}}, }} // Restore an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // Restore assets under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) if err != nil { // File return RestoreAsset(dir, name) } else { // Dir for _, child := range children { err = RestoreAssets(dir, path.Join(name, child)) if err != nil { return err } } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }