// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/ui" ) func newGraphicsContext(f func(*Image) error) *graphicsContext { return &graphicsContext{ f: f, } } type graphicsContext struct { f func(*Image) error screen *Image defaultRenderTarget *Image screenScale int imageTasksDone bool } func (c *graphicsContext) SetSize(screenWidth, screenHeight, screenScale int) error { if c.defaultRenderTarget != nil { c.defaultRenderTarget.Dispose() } if c.screen != nil { c.screen.Dispose() } screen, err := NewImage(screenWidth, screenHeight, FilterNearest) if err != nil { return err } c.defaultRenderTarget, err = newImageWithZeroFramebuffer(screenWidth*screenScale, screenHeight*screenScale) if err != nil { return err } c.defaultRenderTarget.Clear() c.screen = screen c.screenScale = screenScale return nil } func (c *graphicsContext) Update() error { if !c.imageTasksDone { if err := graphics.Initialize(ui.GLContext()); err != nil { return err } // This execution is called here because we can say actual GL function calls // should be done here (especailly on mobiles). if err := theDelayedImageTasks.exec(); err != nil { return err } c.imageTasksDone = true } if err := c.screen.Clear(); err != nil { return err } if err := c.f(c.screen); err != nil { return err } if IsRunningSlowly() { return nil } if err := c.defaultRenderTarget.Clear(); err != nil { return err } scale := float64(c.screenScale) options := &DrawImageOptions{} options.GeoM.Scale(scale, scale) if err := c.defaultRenderTarget.DrawImage(c.screen, options); err != nil { return err } // Call glFlush to prevent black flicking (especially on Android (#226)). ui.GLContext().Flush() return nil } func (c *graphicsContext) Resume() error { ui.GLContext().Resume() if !c.imageTasksDone { return nil } if err := graphics.Initialize(ui.GLContext()); err != nil { return err } if err := theImages.restorePixels(); err != nil { return err } return nil }