// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebitenutil import ( "image" "image/color" "math" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil/internal/assets" ) type debugPrintState struct { textImage *ebiten.Image } var defaultDebugPrintState = &debugPrintState{} // DebugPrint draws the string str on the image. // // The available runes are in U+0000 to U+00FF, which is C0 Controls and Basic Latin and C1 Controls and Latin-1 Supplement. // // DebugPrint always returns nil as of 1.5.0-alpha. func DebugPrint(image *ebiten.Image, str string) error { defaultDebugPrintState.DebugPrint(image, str) return nil } func (d *debugPrintState) drawText(rt *ebiten.Image, str string, ox, oy int, c color.Color) { op := &ebiten.DrawImageOptions{} ur, ug, ub, ua := c.RGBA() const max = math.MaxUint16 r := float64(ur) / max g := float64(ug) / max b := float64(ub) / max a := float64(ua) / max if 0 < a { r /= a g /= a b /= a } op.ColorM.Scale(r, g, b, a) x := 0 y := 0 w, _ := d.textImage.Size() for _, c := range str { const ( cw = assets.CharWidth ch = assets.CharHeight ) if c == '\n' { x = 0 y += ch continue } n := w / cw sx := (int(c) % n) * cw sy := (int(c) / n) * ch r := image.Rect(sx, sy, sx+cw, sy+ch) op.SourceRect = &r op.GeoM.Reset() op.GeoM.Translate(float64(x), float64(y)) op.GeoM.Translate(float64(ox+1), float64(oy)) _ = rt.DrawImage(d.textImage, op) x += cw } } // DebugPrint prints the given text str on the given image r. func (d *debugPrintState) DebugPrint(r *ebiten.Image, str string) { if d.textImage == nil { img := assets.CreateTextImage() d.textImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterNearest) } d.drawText(r, str, 1, 1, color.NRGBA{0x00, 0x00, 0x00, 0x80}) d.drawText(r, str, 0, 0, color.NRGBA{0xff, 0xff, 0xff, 0xff}) }