// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // This is not used anywhere so far. I plan to use this for iOS. // +build ignore package driver import ( "fmt" "runtime" "golang.org/x/mobile/exp/audio/al" ) const ( maxBufferNum = 8 ) type Player struct { alSource al.Source alBuffers []al.Buffer sampleRate int isClosed bool alFormat uint32 } func alFormat(channelNum, bytesPerSample int) uint32 { switch { case channelNum == 1 && bytesPerSample == 1: return al.FormatMono8 case channelNum == 1 && bytesPerSample == 2: return al.FormatMono16 case channelNum == 2 && bytesPerSample == 1: return al.FormatStereo8 case channelNum == 2 && bytesPerSample == 2: return al.FormatStereo16 } panic(fmt.Sprintf("driver: invalid channel num (%d) or bytes per sample (%d)", channelNum, bytesPerSample)) } func NewPlayer(sampleRate, channelNum, bytesPerSample int) (*Player, error) { var p *Player if err := al.OpenDevice(); err != nil { return nil, fmt.Errorf("driver: OpenAL initialization failed: %v", err) } s := al.GenSources(1) if e := al.Error(); e != 0 { return nil, fmt.Errorf("driver: al.GenSources error: %d", e) } p = &Player{ alSource: s[0], alBuffers: []al.Buffer{}, sampleRate: sampleRate, alFormat: alFormat(channelNum, bytesPerSample), } runtime.SetFinalizer(p, (*Player).Close) bs := al.GenBuffers(maxBufferNum) const bufferSize = 1024 emptyBytes := make([]byte, bufferSize) for _, b := range bs { // Note that the third argument of only the first buffer is used. b.BufferData(p.alFormat, emptyBytes, int32(p.sampleRate)) p.alSource.QueueBuffers(b) } al.PlaySources(p.alSource) return p, nil } func (p *Player) Proceed(data []byte) error { if err := al.Error(); err != 0 { return fmt.Errorf("driver: before proceed: %d", err) } processedNum := p.alSource.BuffersProcessed() if 0 < processedNum { bufs := make([]al.Buffer, processedNum) p.alSource.UnqueueBuffers(bufs...) if err := al.Error(); err != 0 { return fmt.Errorf("driver: Unqueue in process: %d", err) } p.alBuffers = append(p.alBuffers, bufs...) } if len(p.alBuffers) == 0 { // This can happen (#207) return nil } buf := p.alBuffers[0] p.alBuffers = p.alBuffers[1:] buf.BufferData(p.alFormat, data, int32(p.sampleRate)) p.alSource.QueueBuffers(buf) if err := al.Error(); err != 0 { return fmt.Errorf("driver: Queue in process: %d", err) } if p.alSource.State() == al.Stopped || p.alSource.State() == al.Initial { al.RewindSources(p.alSource) al.PlaySources(p.alSource) if err := al.Error(); err != 0 { return fmt.Errorf("driver: PlaySource in process: %d", err) } } return nil } func (p *Player) Close() error { if err := al.Error(); err != 0 { return fmt.Errorf("driver: error before closing: %d", err) } if p.isClosed { return nil } var bs []al.Buffer al.RewindSources(p.alSource) al.StopSources(p.alSource) if n := p.alSource.BuffersQueued(); 0 < n { bs = make([]al.Buffer, n) p.alSource.UnqueueBuffers(bs...) p.alBuffers = append(p.alBuffers, bs...) } p.isClosed = true if err := al.Error(); err != 0 { return fmt.Errorf("driver: error after closing: %d", err) } runtime.SetFinalizer(p, nil) return nil }