/* Copyright 2014 Hajime Hoshi Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package ebiten import ( "fmt" "github.com/go-gl/gl" glfw "github.com/go-gl/glfw3" "github.com/hajimehoshi/ebiten/internal/opengl" "image" "runtime" ) var currentUI *ui func init() { runtime.LockOSThread() glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) { panic(fmt.Sprintf("%v: %v\n", err, desc)) }) if !glfw.Init() { panic("glfw.Init() fails") } glfw.WindowHint(glfw.Visible, glfw.False) glfw.WindowHint(glfw.Resizable, glfw.False) window, err := glfw.CreateWindow(16, 16, "", nil, nil) if err != nil { panic(err) } currentUI = &ui{ window: window, funcs: make(chan func()), } currentUI.run() currentUI.use(func() { gl.Init() gl.Enable(gl.TEXTURE_2D) }) } type ui struct { window *glfw.Window scale int graphicsContext *graphicsContext input input funcs chan func() } func startUI(width, height, scale int, title string) error { monitor, err := glfw.GetPrimaryMonitor() if err != nil { return err } videoMode, err := monitor.GetVideoMode() if err != nil { return err } x := (videoMode.Width - width*scale) / 2 y := (videoMode.Height - height*scale) / 3 window := currentUI.window window.SetSize(width*scale, height*scale) window.SetTitle(title) window.SetPosition(x, y) window.Show() ui := currentUI ui.scale = scale // For retina displays, recalculate the scale with the framebuffer size. windowWidth, _ := window.GetFramebufferSize() realScale := windowWidth / width ui.use(func() { ui.graphicsContext, err = newGraphicsContext(width, height, realScale) }) return err } func (u *ui) doEvents() { glfw.PollEvents() u.update() } func (u *ui) terminate() { glfw.Terminate() } func (u *ui) isClosed() bool { return u.window.ShouldClose() } func (u *ui) Sync(f func()) { u.use(f) } func (u *ui) draw(f func(*RenderTarget) error) (err error) { u.use(func() { err = u.graphicsContext.preUpdate() }) if err != nil { return } err = f(&RenderTarget{syncer: u, inner: u.graphicsContext.screen}) if err != nil { return } u.use(func() { err = u.graphicsContext.postUpdate() if err != nil { return } u.window.SwapBuffers() }) return } func (u *ui) newTexture(img image.Image, filter int) (*Texture, error) { var texture *Texture var err error u.use(func() { glTexture, err := opengl.NewTextureFromImage(img, filter) if err != nil { return } texture = &Texture{glTexture} }) return texture, err } func (u *ui) newRenderTarget(width, height int, filter int) (*RenderTarget, error) { var innerRenderTarget *innerRenderTarget var err error u.use(func() { innerRenderTarget, err = newInnerRenderTarget(width, height, filter) }) return &RenderTarget{u, innerRenderTarget}, err } func (u *ui) run() { go func() { runtime.LockOSThread() u.window.MakeContextCurrent() for f := range u.funcs { f() } }() } func (u *ui) use(f func()) { ch := make(chan struct{}) u.funcs <- func() { f() close(ch) } <-ch } func (u *ui) update() { u.input.update(u.window, u.scale) }