// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "fmt" "sync" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" ) type operation int func convertOperation(op graphicsdriver.Operation) operation { switch op { case graphicsdriver.Zero: return zero case graphicsdriver.One: return one case graphicsdriver.SrcAlpha: return srcAlpha case graphicsdriver.DstAlpha: return dstAlpha case graphicsdriver.OneMinusSrcAlpha: return oneMinusSrcAlpha case graphicsdriver.OneMinusDstAlpha: return oneMinusDstAlpha case graphicsdriver.DstColor: return dstColor default: panic(fmt.Sprintf("opengl: invalid operation %d at convertOperation", op)) } } type context struct { locationCache *locationCache screenFramebuffer framebufferNative // This might not be the default frame buffer '0' (e.g. iOS). lastFramebuffer framebufferNative lastTexture textureNative lastRenderbuffer renderbufferNative lastViewportWidth int lastViewportHeight int lastCompositeMode graphicsdriver.CompositeMode maxTextureSize int maxTextureSizeOnce sync.Once highp bool highpOnce sync.Once contextImpl } func (c *context) bindTexture(t textureNative) { if c.lastTexture.equal(t) { return } c.bindTextureImpl(t) c.lastTexture = t } func (c *context) bindRenderbuffer(r renderbufferNative) { if c.lastRenderbuffer.equal(r) { return } c.bindRenderbufferImpl(r) c.lastRenderbuffer = r } func (c *context) bindFramebuffer(f framebufferNative) { if c.lastFramebuffer.equal(f) { return } c.bindFramebufferImpl(f) c.lastFramebuffer = f } func (c *context) setViewport(f *framebuffer) { c.bindFramebuffer(f.native) if c.lastViewportWidth != f.width || c.lastViewportHeight != f.height { // On some environments, viewport size must be within the framebuffer size. // e.g. Edge (#71), Chrome on GPD Pocket (#420), macOS Mojave (#691). // Use the same size of the framebuffer here. c.setViewportImpl(f.width, f.height) // glViewport must be called at least at every frame on iOS. // As the screen framebuffer is the last render target, next SetViewport should be // the first call at a frame. if f.native.equal(c.screenFramebuffer) { c.lastViewportWidth = 0 c.lastViewportHeight = 0 } else { c.lastViewportWidth = f.width c.lastViewportHeight = f.height } } } func (c *context) getScreenFramebuffer() framebufferNative { return c.screenFramebuffer } func (c *context) getMaxTextureSize() int { c.maxTextureSizeOnce.Do(func() { c.maxTextureSize = c.maxTextureSizeImpl() }) return c.maxTextureSize }