// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "github.com/hajimehoshi/ebiten/internal/driver" "github.com/hajimehoshi/ebiten/internal/graphics" ) type Image struct { id driver.ImageID graphics *Graphics textureNative textureNative framebuffer *framebuffer pbo buffer width int height int screen bool } func (i *Image) ID() driver.ImageID { return i.id } func (i *Image) IsInvalidated() bool { return !i.graphics.context.isTexture(i.textureNative) } func (i *Image) Dispose() { if !i.pbo.equal(*new(buffer)) { i.graphics.context.deleteBuffer(i.pbo) } if i.framebuffer != nil { i.framebuffer.delete(&i.graphics.context) } if !i.textureNative.equal(*new(textureNative)) { i.graphics.context.deleteTexture(i.textureNative) } i.graphics.removeImage(i) } func (i *Image) setViewport() error { if err := i.ensureFramebuffer(); err != nil { return err } i.graphics.context.setViewport(i.framebuffer) return nil } func (i *Image) Pixels() ([]byte, error) { if err := i.ensureFramebuffer(); err != nil { return nil, err } p, err := i.graphics.context.framebufferPixels(i.framebuffer, i.width, i.height) if err != nil { return nil, err } return p, nil } func (i *Image) ensureFramebuffer() error { if i.framebuffer != nil { return nil } if i.screen { // The (default) framebuffer size can't be converted to a power of 2. // On browsers, c.width and c.height are used as viewport size and // Edge can't treat a bigger viewport than the drawing area (#71). i.framebuffer = newScreenFramebuffer(&i.graphics.context, i.width, i.height) return nil } w, h := graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height) f, err := newFramebufferFromTexture(&i.graphics.context, i.textureNative, w, h) if err != nil { return err } i.framebuffer = f return nil } func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) { if i.screen { panic("opengl: ReplacePixels cannot be called on the screen, that doesn't have a texture") } if len(args) == 0 { return } // glFlush is necessary on Android. // glTexSubImage2D didn't work without this hack at least on Nexus 5x and NuAns NEO [Reloaded] (#211). if i.graphics.drawCalled { i.graphics.context.flush() } i.graphics.drawCalled = false w, h := i.width, i.height if !i.graphics.context.canUsePBO() { i.graphics.context.texSubImage2D(i.textureNative, w, h, args) return } if i.pbo.equal(*new(buffer)) { i.pbo = i.graphics.context.newPixelBufferObject(w, h) } if i.pbo.equal(*new(buffer)) { panic("opengl: newPixelBufferObject failed") } i.graphics.context.replacePixelsWithPBO(i.pbo, i.textureNative, w, h, args) }