// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package text import ( "image" "image/draw" "math" "github.com/go-text/typesetting/opentype/api" "golang.org/x/image/math/fixed" gvector "golang.org/x/image/vector" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) func segmentsToBounds(segs []api.Segment) fixed.Rectangle26_6 { if len(segs) == 0 { return fixed.Rectangle26_6{} } minX := float32(math.Inf(1)) minY := float32(math.Inf(1)) maxX := float32(math.Inf(-1)) maxY := float32(math.Inf(-1)) for _, seg := range segs { n := 1 switch seg.Op { case api.SegmentOpQuadTo: n = 2 case api.SegmentOpCubeTo: n = 3 } for i := 0; i < n; i++ { x := seg.Args[i].X y := seg.Args[i].Y if minX > x { minX = x } if minY > y { minY = y } if maxX < x { maxX = x } if maxY < y { maxY = y } } } return fixed.Rectangle26_6{ Min: fixed.Point26_6{ X: float32ToFixed26_6(minX), Y: float32ToFixed26_6(minY), }, Max: fixed.Point26_6{ X: float32ToFixed26_6(maxX), Y: float32ToFixed26_6(maxY), }, } } func segmentsToImage(segs []api.Segment, subpixelOffset fixed.Point26_6, glyphBounds fixed.Rectangle26_6) *ebiten.Image { if len(segs) == 0 { return nil } w, h := (glyphBounds.Max.X - glyphBounds.Min.X).Ceil(), (glyphBounds.Max.Y - glyphBounds.Min.Y).Ceil() if w == 0 || h == 0 { return nil } // Add always 1 to the size. // In theory, it is possible to determine whether +1 is necessary or not, but the calculation is pretty complicated. w++ h++ biasX := fixed26_6ToFloat32(-glyphBounds.Min.X + subpixelOffset.X) biasY := fixed26_6ToFloat32(-glyphBounds.Min.Y + subpixelOffset.Y) rast := gvector.NewRasterizer(w, h) rast.DrawOp = draw.Src for _, seg := range segs { switch seg.Op { case api.SegmentOpMoveTo: rast.MoveTo(seg.Args[0].X+biasX, seg.Args[0].Y+biasY) case api.SegmentOpLineTo: rast.LineTo(seg.Args[0].X+biasX, seg.Args[0].Y+biasY) case api.SegmentOpQuadTo: rast.QuadTo( seg.Args[0].X+biasX, seg.Args[0].Y+biasY, seg.Args[1].X+biasX, seg.Args[1].Y+biasY, ) case api.SegmentOpCubeTo: rast.CubeTo( seg.Args[0].X+biasX, seg.Args[0].Y+biasY, seg.Args[1].X+biasX, seg.Args[1].Y+biasY, seg.Args[2].X+biasX, seg.Args[2].Y+biasY, ) } } dst := image.NewRGBA(image.Rect(0, 0, w, h)) rast.Draw(dst, dst.Bounds(), image.Opaque, image.Point{}) return ebiten.NewImageFromImage(dst) } func appendVectorPathFromSegments(path *vector.Path, segs []api.Segment, x, y float32) { for _, seg := range segs { switch seg.Op { case api.SegmentOpMoveTo: path.MoveTo(seg.Args[0].X+x, seg.Args[0].Y+y) case api.SegmentOpLineTo: path.LineTo(seg.Args[0].X+x, seg.Args[0].Y+y) case api.SegmentOpQuadTo: path.QuadTo( seg.Args[0].X+x, seg.Args[0].Y+y, seg.Args[1].X+x, seg.Args[1].Y+y, ) case api.SegmentOpCubeTo: path.CubicTo( seg.Args[0].X+x, seg.Args[0].Y+y, seg.Args[1].X+x, seg.Args[1].Y+y, seg.Args[2].X+x, seg.Args[2].Y+y, ) } } path.Close() }