// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "bytes" "fmt" "image" _ "image/jpeg" "log" "math" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" "github.com/hajimehoshi/ebiten/examples/resources/images" ) const ( screenWidth = 320 screenHeight = 240 ) var ( hue128 = 0 saturation128 = 128 value128 = 128 inverted = false prevPressedI = false gophersImage *ebiten.Image ) // clamp clamps v to the range [min, max]. func clamp(v, min, max int) int { if min > max { panic("min must <= max") } if v < min { return min } if max < v { return max } return v } func update(screen *ebiten.Image) error { // Adjust HSV values along with the user's input. if ebiten.IsKeyPressed(ebiten.KeyQ) { hue128-- } if ebiten.IsKeyPressed(ebiten.KeyW) { hue128++ } if ebiten.IsKeyPressed(ebiten.KeyA) { saturation128-- } if ebiten.IsKeyPressed(ebiten.KeyS) { saturation128++ } if ebiten.IsKeyPressed(ebiten.KeyZ) { value128-- } if ebiten.IsKeyPressed(ebiten.KeyX) { value128++ } hue128 = clamp(hue128, -256, 256) saturation128 = clamp(saturation128, 0, 256) value128 = clamp(value128, 0, 256) pressedI := ebiten.IsKeyPressed(ebiten.KeyI) if pressedI && !prevPressedI { inverted = !inverted } prevPressedI = pressedI if ebiten.IsDrawingSkipped() { return nil } // Center the image on the screen. w, h := gophersImage.Size() op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(screenWidth-w)/2, float64(screenHeight-h)/2) // Change HSV. hue := float64(hue128) * 2 * math.Pi / 128 saturation := float64(saturation128) / 128 value := float64(value128) / 128 op.ColorM.ChangeHSV(hue, saturation, value) // Invert the color. if inverted { op.ColorM.Scale(-1, -1, -1, 1) op.ColorM.Translate(1, 1, 1, 0) } screen.DrawImage(gophersImage, op) // Draw the text of the current status. msgInverted := "false" if inverted { msgInverted = "true" } msg := fmt.Sprintf(`Hue: %0.2f [Q][W] Saturation: %0.2f [A][S] Value: %0.2f [Z][X] Inverted: %s [I]`, hue, saturation, value, msgInverted) ebitenutil.DebugPrint(screen, msg) return nil } func main() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) if err := ebiten.Run(update, screenWidth, screenHeight, 2, "HSV (Ebiten Demo)"); err != nil { log.Fatal(err) } }