// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "flag" "fmt" "image/color" "log" "golang.org/x/image/font" "golang.org/x/image/font/opentype" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/fonts" "github.com/hajimehoshi/ebiten/v2/inpututil" "github.com/hajimehoshi/ebiten/v2/text" ) var ( mplusNormalFont font.Face ) func init() { tt, err := opentype.Parse(fonts.MPlus1pRegular_ttf) if err != nil { log.Fatal(err) } const dpi = 72 mplusNormalFont, err = opentype.NewFace(tt, &opentype.FaceOptions{ Size: 24, DPI: dpi, Hinting: font.HintingFull, }) if err != nil { log.Fatal(err) } } const ( screenWidth = 640 screenHeight = 480 ) type Game struct { monitors []*ebiten.MonitorType } func (g *Game) Update() error { // Refresh monitors. g.monitors = ebiten.AppendMonitors(g.monitors[:0]) // Handle keypresses. if inpututil.IsKeyJustReleased(ebiten.KeyF) { ebiten.SetFullscreen(!ebiten.IsFullscreen()) } else { for i, m := range g.monitors { if inpututil.IsKeyJustPressed(ebiten.KeyDigit0 + ebiten.Key(i)) { ebiten.SetWindowTitle(m.Name()) ebiten.SetMonitor(m) } } } return nil } func (g *Game) Draw(screen *ebiten.Image) { const x = 0 y := 24 text.Draw(screen, "F to toggle fullscreen\n0-9 to change monitor", mplusNormalFont, x, y, color.White) y += 72 for i, m := range g.monitors { text.Draw(screen, fmt.Sprintf("%d: %s %s", i, m.Name(), m.Bounds().String()), mplusNormalFont, x, y, color.White) y += 24 } activeMonitor := ebiten.Monitor() for i, m := range g.monitors { if m == activeMonitor { text.Draw(screen, fmt.Sprintf("active: %s (%d)", m.Name(), i), mplusNormalFont, x, y, color.White) } } } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { g := &Game{} // Allow the user to pass in a monitor flag to target a specific monitor. var monitor int flag.IntVar(&monitor, "monitor", 0, "target monitor index to run the program on") flag.Parse() // Read our monitors. g.monitors = ebiten.AppendMonitors(nil) // Ensure the user did not supply a monitor index beyond the range of available monitors. If they did, set the monitor to the primary. if monitor < 0 || monitor >= len(g.monitors) { monitor = 0 } targetMonitor := g.monitors[monitor] ebiten.SetMonitor(targetMonitor) ebiten.SetWindowTitle(targetMonitor.Name()) ebiten.SetWindowSize(screenWidth, screenHeight) if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }