// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build (android || ios) && !ebitencbackend // +build android ios // +build !ebitencbackend package ui type Input struct { keys map[Key]struct{} runes []rune touches []Touch ui *UserInterface } func (i *Input) CursorPosition() (x, y int) { return 0, 0 } func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID { i.ui.m.RLock() defer i.ui.m.RUnlock() for _, t := range i.touches { touchIDs = append(touchIDs, t.ID) } return touchIDs } func (i *Input) TouchPosition(id TouchID) (x, y int) { i.ui.m.RLock() defer i.ui.m.RUnlock() for _, t := range i.touches { if t.ID == id { return i.ui.adjustPosition(t.X, t.Y) } } return 0, 0 } func (i *Input) AppendInputChars(runes []rune) []rune { i.ui.m.Lock() defer i.ui.m.Unlock() return append(runes, i.runes...) } func (i *Input) IsKeyPressed(key Key) bool { i.ui.m.RLock() defer i.ui.m.RUnlock() _, ok := i.keys[key] return ok } func (i *Input) Wheel() (xoff, yoff float64) { return 0, 0 } func (i *Input) IsMouseButtonPressed(key MouseButton) bool { return false } func (i *Input) update(keys map[Key]struct{}, runes []rune, touches []Touch) { i.ui.m.Lock() defer i.ui.m.Unlock() if i.keys == nil { i.keys = map[Key]struct{}{} } for k := range i.keys { delete(i.keys, k) } for k := range keys { i.keys[k] = struct{}{} } i.runes = i.runes[:0] i.runes = append(i.runes, runes...) i.touches = i.touches[:0] i.touches = append(i.touches, touches...) } func (i *Input) resetForFrame() { i.runes = nil }