package glfw import ( glfw "github.com/go-gl/glfw3" "github.com/hajimehoshi/ebiten" ) type keyboard struct { keyPressed [ebiten.KeyMax]bool } func (k *keyboard) IsKeyPressed(key ebiten.Key) bool { return k.keyPressed[key] } var glfwKeyCodeToKey = map[glfw.Key]ebiten.Key{ glfw.KeySpace: ebiten.KeySpace, glfw.KeyLeft: ebiten.KeyLeft, glfw.KeyRight: ebiten.KeyRight, glfw.KeyUp: ebiten.KeyUp, glfw.KeyDown: ebiten.KeyDown, } func (k *keyboard) update(window *glfw.Window) { for g, u := range glfwKeyCodeToKey { k.keyPressed[u] = window.GetKey(g) == glfw.Press } }