// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example // This example is just to check if Ebitengine can draw fine checker pattern evenly. // If there is something wrong in the implementation, the result might include // uneven patterns (#459). package main import ( "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/inpututil" ) const ( screenWidth = 640 screenHeight = 480 initScreenScale = 1 ) var ( dots []byte dotsWidth int dotsHeight int ) func getDots(width, height int) []byte { if dotsWidth == width && dotsHeight == height { return dots } dotsWidth = width dotsHeight = height dots = make([]byte, width*height*4) for j := 0; j < height; j++ { for i := 0; i < width; i++ { if (i+j)%2 == 0 { dots[(i+j*width)*4+0] = 0xff dots[(i+j*width)*4+1] = 0xff dots[(i+j*width)*4+2] = 0xff dots[(i+j*width)*4+3] = 0xff } } } return dots } type game struct { scale float64 } func (g *game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func (g *game) Update() error { fullscreen := ebiten.IsFullscreen() if inpututil.IsKeyJustPressed(ebiten.KeyS) { switch g.scale { case 0.5: g.scale = 1 case 1: g.scale = 1.5 case 1.5: g.scale = 2 case 2: g.scale = 0.5 default: panic("not reached") } ebiten.SetWindowSize(int(screenWidth*g.scale), int(screenHeight*g.scale)) } if inpututil.IsKeyJustPressed(ebiten.KeyF) { fullscreen = !fullscreen ebiten.SetFullscreen(fullscreen) } return nil } func (g *game) Draw(screen *ebiten.Image) { screen.WritePixels(getDots(screen.Size())) } func main() { g := &game{ scale: initScreenScale, } ebiten.SetWindowSize(screenWidth*initScreenScale, screenHeight*initScreenScale) ebiten.SetWindowTitle("Moire (Ebitengine Demo)") ebiten.SetWindowResizable(true) if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }