// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build !js package audio import ( "bytes" "encoding/binary" "fmt" "github.com/timshannon/go-openal/openal" "log" "runtime" "time" ) func toBytes(l, r []int16) []byte { if len(l) != len(r) { panic("len(l) must equal to len(r)") } b := &bytes.Buffer{} for i := 0; i < len(l); i++ { if err := binary.Write(b, binary.LittleEndian, []int16{l[i], r[i]}); err != nil { panic(err) } } return b.Bytes() } func initialize() { ch := make(chan struct{}) go func() { runtime.LockOSThread() device := openal.OpenDevice("") context := device.CreateContext() context.Activate() if alErr := openal.GetError(); alErr != 0 { log.Printf("OpenAL initialize error: %d", alErr) close(ch) // Graceful ending: Audio is not available on Travis CI. return } audioEnabled = true sources := openal.NewSources(MaxChannel) close(ch) const bufferSize = 512 emptyBytes := make([]byte, 4*bufferSize) for _, source := range sources { // 3 is the least number? // http://stackoverflow.com/questions/14932004/play-sound-with-openalstream const bufferNum = 4 buffers := openal.NewBuffers(bufferNum) for _, buffer := range buffers { buffer.SetData(openal.FormatStereo16, emptyBytes, SampleRate) source.QueueBuffer(buffer) } source.Play() if alErr := openal.GetError(); alErr != 0 { panic(fmt.Sprintf("OpenAL error: %d", alErr)) } } for { oneProcessed := false for channel, source := range sources { processed := source.BuffersProcessed() if processed == 0 { continue } oneProcessed = true buffers := make([]openal.Buffer, processed) source.UnqueueBuffers(buffers) for _, buffer := range buffers { l, r := loadChannelBuffer(channel, bufferSize) b := toBytes(l, r) buffer.SetData(openal.FormatStereo16, b, SampleRate) source.QueueBuffer(buffer) } if source.State() == openal.Stopped { source.Rewind() source.Play() } } if !oneProcessed { time.Sleep(1) } } }() <-ch } func start() { // Do nothing }