// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "fmt" "image/color" "log" "math" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" "github.com/hajimehoshi/ebiten/vector" ) const ( screenWidth = 640 screenHeight = 480 ) func drawEbitenText(screen *ebiten.Image) { var path vector.Path // E path.MoveTo(20, 20) path.LineTo(20, 70) path.LineTo(70, 70) path.LineTo(70, 60) path.LineTo(30, 60) path.LineTo(30, 50) path.LineTo(70, 50) path.LineTo(70, 40) path.LineTo(30, 40) path.LineTo(30, 30) path.LineTo(70, 30) path.LineTo(70, 20) // B path.MoveTo(80, 20) path.LineTo(80, 70) path.LineTo(100, 70) path.QuadraticCurveTo(150, 57.5, 100, 45) path.QuadraticCurveTo(150, 32.5, 100, 20) // I path.MoveTo(140, 20) path.LineTo(140, 70) path.LineTo(150, 70) path.LineTo(150, 20) // T path.MoveTo(160, 20) path.LineTo(160, 30) path.LineTo(180, 30) path.LineTo(180, 70) path.LineTo(190, 70) path.LineTo(190, 30) path.LineTo(210, 30) path.LineTo(210, 20) // E path.MoveTo(220, 20) path.LineTo(220, 70) path.LineTo(270, 70) path.LineTo(270, 60) path.LineTo(230, 60) path.LineTo(230, 50) path.LineTo(270, 50) path.LineTo(270, 40) path.LineTo(230, 40) path.LineTo(230, 30) path.LineTo(270, 30) path.LineTo(270, 20) // N path.MoveTo(280, 20) path.LineTo(280, 70) path.LineTo(290, 70) path.LineTo(290, 35) path.LineTo(320, 70) path.LineTo(330, 70) path.LineTo(330, 20) path.LineTo(320, 20) path.LineTo(320, 55) path.LineTo(290, 20) path.Fill(screen, color.RGBA{0xdb, 0x56, 0x20, 0xff}) } func drawEbitenLogo(screen *ebiten.Image, x, y int) { const unit = 16 var path vector.Path xf, yf := float32(x), float32(y) // TODO: Add curves path.MoveTo(xf, yf+4*unit) path.LineTo(xf, yf+6*unit) path.LineTo(xf+2*unit, yf+6*unit) path.LineTo(xf+2*unit, yf+5*unit) path.LineTo(xf+3*unit, yf+5*unit) path.LineTo(xf+3*unit, yf+4*unit) path.LineTo(xf+4*unit, yf+4*unit) path.LineTo(xf+4*unit, yf+2*unit) path.LineTo(xf+6*unit, yf+2*unit) path.LineTo(xf+6*unit, yf+1*unit) path.LineTo(xf+5*unit, yf+1*unit) path.LineTo(xf+5*unit, yf) path.LineTo(xf+4*unit, yf) path.LineTo(xf+4*unit, yf+2*unit) path.LineTo(xf+2*unit, yf+2*unit) path.LineTo(xf+2*unit, yf+3*unit) path.LineTo(xf+unit, yf+3*unit) path.LineTo(xf+unit, yf+4*unit) path.Fill(screen, color.RGBA{0xdb, 0x56, 0x20, 0xff}) } func maxCounter(index int) int { return 128 + (17*index+32)%64 } func drawWave(screen *ebiten.Image, counter int) { var path vector.Path const npoints = 8 indexToPoint := func(i int, counter int) (float32, float32) { x, y := float32(i*screenWidth/(npoints-1)), float32(screenHeight/2) y += float32(30 * math.Sin(float64(counter)*2*math.Pi/float64(maxCounter(i)))) return x, y } for i := 0; i <= npoints; i++ { if i == 0 { path.MoveTo(indexToPoint(i, counter)) continue } cpx0, cpy0 := indexToPoint(i-1, counter) x, y := indexToPoint(i, counter) cpx1, cpy1 := x, y cpx0 += 30 cpx1 -= 30 path.BezierCurveTo(cpx0, cpy0, cpx1, cpy1, x, y) } path.LineTo(screenWidth, screenHeight) path.LineTo(0, screenHeight) path.Fill(screen, color.RGBA{0x33, 0x66, 0xff, 0xff}) } var counter = 0 func update(screen *ebiten.Image) error { counter++ if ebiten.IsDrawingSkipped() { return nil } screen.Fill(color.White) drawEbitenText(screen) drawEbitenLogo(screen, 20, 90) drawWave(screen, counter) ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nFPS: %0.2f", ebiten.CurrentTPS(), ebiten.CurrentFPS())) return nil } func main() { if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Vector (Ebiten Demo)"); err != nil { log.Fatal(err) } }