// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package affine import ( "image/color" "math" ) // ColorMDim is a dimension of a ColorM. const ColorMDim = 5 var ( colorMIdentity = []float32{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, } ) // A ColorM represents a matrix to transform coloring when rendering an image. // // A ColorM is applied to the source alpha color // while an Image's pixels' format is alpha premultiplied. // Before applying a matrix, a color is un-multiplied, and after applying the matrix, // the color is multiplied again. // // The nil and initial value is identity. type ColorM struct { // When elements is nil, this matrix is identity. // elements are immutable and a new array must be created when updating. // Note that elements are transposed for OpenGL. elements []float32 } func clamp(x float32) float32 { if x > 1 { return 1 } if x < 0 { return 0 } return x } func (c *ColorM) isInited() bool { return c != nil && c.elements != nil } func (c *ColorM) Apply(clr color.Color) color.Color { if !c.isInited() { return clr } r, g, b, a := clr.RGBA() rf, gf, bf, af := float32(0.0), float32(0.0), float32(0.0), float32(0.0) // Unmultiply alpha if a > 0 { rf = float32(r) / float32(a) gf = float32(g) / float32(a) bf = float32(b) / float32(a) af = float32(a) / 0xffff } es := c.elements if es == nil { es = colorMIdentity } rf2 := es[0]*rf + es[4]*gf + es[8]*bf + es[12]*af + es[16] gf2 := es[1]*rf + es[5]*gf + es[9]*bf + es[13]*af + es[17] bf2 := es[2]*rf + es[6]*gf + es[10]*bf + es[14]*af + es[18] af2 := es[3]*rf + es[7]*gf + es[11]*bf + es[15]*af + es[19] rf2 = clamp(rf2) gf2 = clamp(gf2) bf2 = clamp(bf2) af2 = clamp(af2) return color.NRGBA64{ R: uint16(rf2 * 0xffff), G: uint16(gf2 * 0xffff), B: uint16(bf2 * 0xffff), A: uint16(af2 * 0xffff), } } func (c *ColorM) UnsafeElements() []float32 { if !c.isInited() { return colorMIdentity } return c.elements } // SetElement sets an element at (i, j). func (c *ColorM) SetElement(i, j int, element float32) *ColorM { newC := &ColorM{ elements: make([]float32, 20), } copy(newC.elements, colorMIdentity) if c.isInited() { copy(newC.elements, c.elements) } newC.elements[i+j*(ColorMDim-1)] = element return newC } // Concat multiplies a color matrix with the other color matrix. // This is same as muptiplying the matrix other and the matrix c in this order. func (c *ColorM) Concat(other *ColorM) *ColorM { if !c.isInited() { return other } if !other.isInited() { return c } lhs := colorMIdentity rhs := colorMIdentity if other.isInited() { lhs = other.elements } if c.isInited() { rhs = c.elements } return &ColorM{ elements: mulAffine(lhs, rhs, ColorMDim), } } // Add is deprecated. func (c *ColorM) Add(other *ColorM) *ColorM { lhs := colorMIdentity rhs := colorMIdentity if other.isInited() { lhs = other.elements } if c.isInited() { rhs = c.elements } newC := &ColorM{ elements: make([]float32, 20), } for i := range lhs { newC.elements[i] = lhs[i] + rhs[i] } return newC } // Scale scales the matrix by (r, g, b, a). func (c *ColorM) Scale(r, g, b, a float32) *ColorM { if !c.isInited() { return &ColorM{ elements: []float32{ r, 0, 0, 0, 0, g, 0, 0, 0, 0, b, 0, 0, 0, 0, a, 0, 0, 0, 0, }, } } es := make([]float32, len(colorMIdentity)) copy(es, c.elements) for i := 0; i < ColorMDim; i++ { es[i*(ColorMDim-1)] *= r es[i*(ColorMDim-1)+1] *= g es[i*(ColorMDim-1)+2] *= b es[i*(ColorMDim-1)+3] *= a } return &ColorM{ elements: es, } } // Translate translates the matrix by (r, g, b, a). func (c *ColorM) Translate(r, g, b, a float32) *ColorM { if !c.isInited() { return &ColorM{ elements: []float32{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, r, g, b, a, }, } } es := make([]float32, len(colorMIdentity)) copy(es, c.elements) es[16] += r es[17] += g es[18] += b es[19] += a return &ColorM{ elements: es, } } var ( // The YCbCr value ranges are: // Y: [ 0 - 1 ] // Cb: [-0.5 - 0.5] // Cr: [-0.5 - 0.5] rgbToYCbCr = &ColorM{ elements: []float32{ 0.2990, -0.1687, 0.5000, 0, 0.5870, -0.3313, -0.4187, 0, 0.1140, 0.5000, -0.0813, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, } yCbCrToRgb = &ColorM{ elements: []float32{ 1, 1, 1, 0, 0, -0.34414, 1.77200, 0, 1.40200, -0.71414, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, } ) // ChangeHSV changes HSV (Hue-Saturation-Value) elements. // hueTheta is a radian value to ratate hue. // saturationScale is a value to scale saturation. // valueScale is a value to scale value (a.k.a. brightness). // // This conversion uses RGB to/from YCrCb conversion. func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float32, valueScale float32) *ColorM { sin, cos := math.Sincos(hueTheta) s32, c32 := float32(sin), float32(cos) c = c.Concat(rgbToYCbCr) c = c.Concat(&ColorM{ elements: []float32{ 1, 0, 0, 0, 0, c32, s32, 0, 0, -s32, c32, 0, 0, 0, 0, 1, 0, 0, 0, 0, }, }) s := saturationScale v := valueScale c = c.Scale(v, s*v, s*v, 1) c = c.Concat(yCbCrToRgb) return c }