// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphics import ( "github.com/hajimehoshi/ebiten/internal/opengl" "github.com/hajimehoshi/ebiten/internal/web" ) // orthoProjectionMatrix returns an orthogonal projection matrix for OpenGL. // // The matrix converts the coodinates (left, bottom) - (right, top) to the normalized device coodinates (-1, -1) - (1, 1). func orthoProjectionMatrix(left, right, bottom, top int) []float32 { e11 := 2 / float32(right-left) e22 := 2 / float32(top-bottom) e14 := -1 * float32(right+left) / float32(right-left) e24 := -1 * float32(top+bottom) / float32(top-bottom) return []float32{ e11, 0, 0, 0, 0, e22, 0, 0, 0, 0, 1, 0, e14, e24, 0, 1, } } // framebuffer is a wrapper of OpenGL's framebuffer. type framebuffer struct { native opengl.Framebuffer flipY bool proMatrix []float32 width int height int // offsetX and offsetY are translation part of the projection matrix. // offsetX and offsetY are used for the fullscreen mode. offsetX float64 offsetY float64 } // newFramebufferFromTexture creates a framebuffer from the given texture. func newFramebufferFromTexture(texture *texture, width, height int) (*framebuffer, error) { native, err := opengl.GetContext().NewFramebuffer(opengl.Texture(texture.native)) if err != nil { return nil, err } return &framebuffer{ native: native, width: width, height: height, }, nil } // newScreenFramebuffer creates a framebuffer for the screen. func newScreenFramebuffer(width, height int, offsetX, offsetY float64) *framebuffer { return &framebuffer{ native: opengl.GetContext().ScreenFramebuffer(), flipY: true, width: width, height: height, offsetX: offsetX, offsetY: offsetY, } } // defaultViewportSize is the default size (width or height) of viewport. // // defaultViewportSize also represents the maximum size of a framebuffer. const defaultViewportSize = 4096 // viewportSize returns the viewport size of the framebuffer. func (f *framebuffer) viewportSize() (int, int) { // On some browsers, viewport size must be within the framebuffer size. // e.g. Edge (#71), Chrome on GPD Pocket (#420) if web.IsBrowser() { return f.width, f.height } // If possible, always use the same viewport size to reduce draw calls. return defaultViewportSize, defaultViewportSize } // setAsViewport sets the framebuffer as the current viewport. func (f *framebuffer) setAsViewport() error { w, h := f.viewportSize() return opengl.GetContext().SetViewport(f.native, w, h) } // projectionMatrix returns a projection matrix of the framebuffer. // // A projection matrix converts the coodinates on the framebuffer // (0, 0) - (viewport width, viewport height) // to the normalized device coodinates (-1, -1) - (1, 1) with adjustment. func (f *framebuffer) projectionMatrix(height int) []float32 { if f.proMatrix != nil { return f.proMatrix } w, h := f.viewportSize() m := orthoProjectionMatrix(0, w, 0, h) if f.flipY { m[4*1+1] *= -1 m[4*3+1] += float32(height) / float32(h) * 2 } m[4*3+0] += float32(f.offsetX) / float32(w) * 2 m[4*3+1] += float32(f.offsetY) / float32(h) * 2 f.proMatrix = m return f.proMatrix }