// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package buffered import ( "fmt" "image" "github.com/hajimehoshi/ebiten/v2/internal/atlas" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" "github.com/hajimehoshi/ebiten/v2/internal/restorable" "github.com/hajimehoshi/ebiten/v2/internal/shaderir" ) type Image struct { img *atlas.Image width int height int // pixels is valid only when restorable.AlwaysReadPixelsFromGPU() returns true. pixels []byte } func BeginFrame(graphicsDriver graphicsdriver.Graphics) error { if err := atlas.BeginFrame(graphicsDriver); err != nil { return err } flushDelayedCommands() return nil } func EndFrame(graphicsDriver graphicsdriver.Graphics, swapBuffersForGL func()) error { return atlas.EndFrame(graphicsDriver, swapBuffersForGL) } func NewImage(width, height int, imageType atlas.ImageType) *Image { return &Image{ width: width, height: height, img: atlas.NewImage(width, height, imageType), } } func (i *Image) invalidatePixels() { i.pixels = nil } func (i *Image) MarkDisposed() { i.img.MarkDisposed() } func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error { checkDelayedCommandsFlushed("ReadPixels") // If restorable.AlwaysReadPixelsFromGPU() returns false, the pixel data is cached in the restorable package. if !restorable.AlwaysReadPixelsFromGPU() { if err := i.img.ReadPixels(graphicsDriver, pixels, region); err != nil { return err } return nil } if i.pixels == nil { pix := make([]byte, 4*i.width*i.height) if err := i.img.ReadPixels(graphicsDriver, pix, image.Rect(0, 0, i.width, i.height)); err != nil { return err } i.pixels = pix } lineWidth := 4 * region.Dx() for j := 0; j < region.Dy(); j++ { dstX := 4 * j * region.Dx() srcX := 4 * ((region.Min.Y+j)*i.width + region.Min.X) copy(pixels[dstX:dstX+lineWidth], i.pixels[srcX:srcX+lineWidth]) } return nil } func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) (string, error) { checkDelayedCommandsFlushed("Dump") return i.img.DumpScreenshot(graphicsDriver, name, blackbg) } // WritePixels replaces the pixels at the specified region. func (i *Image) WritePixels(pix []byte, region image.Rectangle) { if l := 4 * region.Dx() * region.Dy(); len(pix) != l { panic(fmt.Sprintf("buffered: len(pix) was %d but must be %d", len(pix), l)) } i.invalidatePixels() if maybeCanAddDelayedCommand() { copied := make([]byte, len(pix)) copy(copied, pix) if tryAddDelayedCommand(func() { i.writePixelsImpl(copied, region) }) { return } } i.writePixelsImpl(pix, region) } func (i *Image) writePixelsImpl(pix []byte, region image.Rectangle) { i.img.WritePixels(pix, region) } // DrawTriangles draws the src image with the given vertices. // // Copying vertices and indices is the caller's responsibility. func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, evenOdd bool) { for _, src := range srcs { if i == src { panic("buffered: Image.DrawTriangles: source images must be different from the receiver") } } i.invalidatePixels() if maybeCanAddDelayedCommand() { vs := make([]float32, len(vertices)) copy(vs, vertices) is := make([]uint16, len(indices)) copy(is, indices) us := make([]uint32, len(uniforms)) copy(us, uniforms) if tryAddDelayedCommand(func() { i.drawTrianglesImpl(srcs, vs, is, blend, dstRegion, srcRegions, shader, us, evenOdd) }) { return } } i.drawTrianglesImpl(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, evenOdd) } func (i *Image) drawTrianglesImpl(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, evenOdd bool) { var imgs [graphics.ShaderImageCount]*atlas.Image for i, img := range srcs { if img == nil { continue } imgs[i] = img.img } i.img.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, evenOdd) } type Shader struct { shader *atlas.Shader } func NewShader(ir *shaderir.Program) *Shader { return &Shader{ shader: atlas.NewShader(ir), } } func (s *Shader) MarkDisposed() { s.shader.MarkDisposed() s.shader = nil } var ( NearestFilterShader = &Shader{shader: atlas.NearestFilterShader} LinearFilterShader = &Shader{shader: atlas.LinearFilterShader} )