// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "github.com/hajimehoshi/ebiten/internal/affine" ) // GeoMDim is a dimension of a GeoM. const GeoMDim = affine.GeoMDim // A GeoM represents a matrix to transform geometry when rendering an image. // // The initial value is identity. type GeoM struct { impl affine.GeoM } // Element returns a value of a matrix at (i, j). func (g *GeoM) Element(i, j int) float64 { return g.impl.Element(i, j) } // Concat multiplies a geometry matrix with the other geometry matrix. // This is same as muptiplying the matrix other and the matrix g in this order. func (g *GeoM) Concat(other GeoM) { g.impl.Concat(other.impl) } // Add is deprecated as of 1.5.0-alpha. // Note that this doesn't make sense in terms of additions two affine matrices. func (g *GeoM) Add(other GeoM) { g.impl.Add(other.impl) } // Scale scales the matrix by (x, y). func (g *GeoM) Scale(x, y float64) { g.impl.Scale(x, y) } // Translate translates the matrix by (x, y). func (g *GeoM) Translate(tx, ty float64) { g.impl.Translate(tx, ty) } // Rotate rotates the matrix by theta. func (g *GeoM) Rotate(theta float64) { g.impl.Rotate(theta) } // SetElement sets an element at (i, j). func (g *GeoM) SetElement(i, j int, element float64) { g.impl.SetElement(i, j, element) } // ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead. func ScaleGeo(x, y float64) GeoM { return GeoM{affine.ScaleGeo(x, y)} } // TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead. func TranslateGeo(tx, ty float64) GeoM { return GeoM{affine.TranslateGeo(tx, ty)} } // RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead. func RotateGeo(theta float64) GeoM { return GeoM{affine.RotateGeo(theta)} }