// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "image" "image/color" "runtime" "sync" "github.com/hajimehoshi/ebiten/internal/opengl" ) func glContext() *opengl.Context { // This is called from finalizers even when the context or the program is not set. g, ok := theGraphicsContext.Load().(*graphicsContext) if !ok { return nil } if g == nil { return nil } return g.GLContext() } type images struct { images map[*imageImpl]struct{} m sync.Mutex lastChecked *imageImpl } var theImagesForRestoring = images{ images: map[*imageImpl]struct{}{}, } func (i *images) add(img *imageImpl) (*Image, error) { i.m.Lock() defer i.m.Unlock() i.images[img] = struct{}{} eimg := &Image{img} runtime.SetFinalizer(eimg, theImagesForRestoring.remove) return eimg, nil } func (i *images) remove(img *Image) { if err := img.Dispose(); err != nil { panic(err) } i.m.Lock() defer i.m.Unlock() delete(i.images, img.impl) runtime.SetFinalizer(img, nil) } func (i *images) resolveStalePixels(context *opengl.Context) error { i.m.Lock() defer i.m.Unlock() i.lastChecked = nil for img := range i.images { if err := img.resolveStalePixels(context); err != nil { return err } } return nil } func (i *images) resetPixelsIfDependingOn(target *Image, context *opengl.Context) error { i.m.Lock() defer i.m.Unlock() if i.lastChecked == target.impl { return nil } i.lastChecked = target.impl for img := range i.images { if err := img.resetPixelsIfDependingOn(target.impl, context); err != nil { return err } } return nil } func (i *images) restore(context *opengl.Context) error { i.m.Lock() defer i.m.Unlock() // Dispose all images first because framebuffer/texture numbers can be reused. // If framebuffers/textures are not disposed here, a newly created framebuffer/texture // number can be a same number as existing one. for img := range i.images { if img.isDisposed() { continue } if err := img.restorable.DisposeOnlyImage(); err != nil { return err } } imagesWithoutDependency := []*imageImpl{} imagesWithDependency := []*imageImpl{} for img := range i.images { if img.hasDependency() { imagesWithDependency = append(imagesWithDependency, img) } else { imagesWithoutDependency = append(imagesWithoutDependency, img) } } // Images depending on other images should be processed first. for _, img := range imagesWithoutDependency { if err := img.restore(context); err != nil { return err } } for _, img := range imagesWithDependency { if err := img.restore(context); err != nil { return err } } return nil } func (i *images) clearVolatileImages() error { i.m.Lock() defer i.m.Unlock() for img := range i.images { if err := img.clearIfVolatile(); err != nil { return err } } return nil } // Image represents an image. // The pixel format is alpha-premultiplied. // Image implements image.Image. type Image struct { impl *imageImpl } // Size returns the size of the image. // // This function is concurrent-safe. func (i *Image) Size() (width, height int) { return i.impl.restorable.Size() } // Clear resets the pixels of the image into 0. // // This function is concurrent-safe. func (i *Image) Clear() error { if err := theImagesForRestoring.resetPixelsIfDependingOn(i, glContext()); err != nil { return err } return i.impl.Fill(color.Transparent) } // Fill fills the image with a solid color. // // This function is concurrent-safe. func (i *Image) Fill(clr color.Color) error { if err := theImagesForRestoring.resetPixelsIfDependingOn(i, glContext()); err != nil { return err } return i.impl.Fill(clr) } // DrawImage draws the given image on the receiver image. // // This method accepts the options. // The parts of the given image at the parts of the destination. // After determining parts to draw, this applies the geometry matrix and the color matrix. // // Here are the default values: // ImageParts: (0, 0) - (source width, source height) to (0, 0) - (source width, source height) // (i.e. the whole source image) // GeoM: Identity matrix // ColorM: Identity matrix (that changes no colors) // CompositeMode: CompositeModeSourceOver (regular alpha blending) // // Note that this function returns immediately and actual drawing is done lazily. // // This function is concurrent-safe. func (i *Image) DrawImage(image *Image, options *DrawImageOptions) error { if err := theImagesForRestoring.resetPixelsIfDependingOn(i, glContext()); err != nil { return err } return i.impl.DrawImage(image, options) } // Bounds returns the bounds of the image. // // This function is concurrent-safe. func (i *Image) Bounds() image.Rectangle { w, h := i.impl.restorable.Size() return image.Rect(0, 0, w, h) } // ColorModel returns the color model of the image. // // This function is concurrent-safe. func (i *Image) ColorModel() color.Model { return color.RGBAModel } // At returns the color of the image at (x, y). // // This method loads pixels from VRAM to system memory if necessary. // // This method can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha). // // This function is concurrent-safe. func (i *Image) At(x, y int) color.Color { return i.impl.At(x, y, glContext()) } // Dispose disposes the image data. After disposing, the image becomes invalid. // This is useful to save memory. // // The behavior of any functions for a disposed image is undefined. // // This function is concurrent-safe. func (i *Image) Dispose() error { if i.impl.isDisposed() { return nil } if err := theImagesForRestoring.resetPixelsIfDependingOn(i, glContext()); err != nil { return err } return i.impl.Dispose() } // ReplacePixels replaces the pixels of the image with p. // // The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height). // // This function may be slow (as for implementation, this calls glTexSubImage2D). // // This function is concurrent-safe. func (i *Image) ReplacePixels(p []uint8) error { if err := theImagesForRestoring.resetPixelsIfDependingOn(i, glContext()); err != nil { return err } return i.impl.ReplacePixels(p) } // A DrawImageOptions represents options to render an image on an image. type DrawImageOptions struct { ImageParts ImageParts GeoM GeoM ColorM ColorM CompositeMode CompositeMode // Deprecated (as of 1.1.0-alpha): Use ImageParts instead. Parts []ImagePart } // NewImage returns an empty image. // // NewImage generates a new texture and a new framebuffer. // // This function is concurrent-safe. func NewImage(width, height int, filter Filter) (*Image, error) { img, err := newImageImpl(width, height, filter, false) if err != nil { return nil, err } if err := img.Fill(color.Transparent); err != nil { return nil, err } eimg, err := theImagesForRestoring.add(img) if err != nil { return nil, err } return eimg, nil } // newVolatileImage returns an empty 'volatile' image. // A volatile image is always cleared at the start of a frame. // // This is suitable for offscreen images that pixels are changed often. // // Pixels in regular non-volatile images are saved at each end of a frame if the image // is changed, and restored automatically from the saved pixels on GL context lost. // On the other hand, pixels in volatile images are not saved. // Saving pixels is an expensive operation, and it is desirable to avoid it if possible. // // This function is concurrent-safe. func newVolatileImage(width, height int, filter Filter) (*Image, error) { img, err := newImageImpl(width, height, filter, true) if err != nil { return nil, err } if err := img.Fill(color.Transparent); err != nil { return nil, err } eimg, err := theImagesForRestoring.add(img) if err != nil { return nil, err } return eimg, nil } // NewImageFromImage creates a new image with the given image (source). // // NewImageFromImage generates a new texture and a new framebuffer. // // This function is concurrent-safe. func NewImageFromImage(source image.Image, filter Filter) (*Image, error) { img, err := newImageImplFromImage(source, filter) if err != nil { return nil, err } eimg, err := theImagesForRestoring.add(img) if err != nil { return nil, err } return eimg, nil } func newImageWithScreenFramebuffer(width, height int) (*Image, error) { img, err := newScreenImageImpl(width, height) if err != nil { return nil, err } eimg, err := theImagesForRestoring.add(img) if err != nil { return nil, err } return eimg, nil }