// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package ui import ( "github.com/gopherjs/gopherjs/js" "github.com/gopherjs/webgl" "github.com/hajimehoshi/ebiten/internal/opengl" "time" ) var canvas js.Object var context *opengl.Context func Use(f func(*opengl.Context)) { f(context) } func DoEvents() { time.Sleep(0) } func Terminate() { // Do nothing. } func IsClosed() bool { return false } func SwapBuffers() { // Do nothing. } func init() { ch := make(chan struct{}) js.Global.Get("window").Set("onload", func() { close(ch) }) <-ch doc := js.Global.Get("document") canvas = doc.Call("createElement", "canvas") canvas.Set("width", 16) canvas.Set("height", 16) doc.Get("body").Call("appendChild", canvas) doc.Get("body").Get("style").Set("backgroundColor", "#000") webglContext, err := webgl.NewContext(canvas, &webgl.ContextAttributes{ Alpha: true, PremultipliedAlpha: true, }) if err != nil { panic(err) } context = opengl.NewContext(webglContext) // Make the canvas focusable. canvas.Call("setAttribute", "tabindex", 1) canvas.Get("style").Set("outline", "none") canvas.Set("onkeydown", func(e js.Object) { defer e.Call("preventDefault") code := e.Get("keyCode").Int() currentInput.keyDown(code) }) canvas.Set("onkeyup", func(e js.Object) { defer e.Call("preventDefault") code := e.Get("keyCode").Int() currentInput.keyUp(code) }) } func Start(width, height, scale int, title string) (actualScale int, err error) { doc := js.Global.Get("document") doc.Set("title", title) canvas.Set("width", width*scale) canvas.Set("height", height*scale) return scale, nil }