// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package audio_test import ( "runtime" "testing" "time" . "github.com/hajimehoshi/ebiten/audio" ) var context *Context func setup() { var err error context, err = NewContext(44100) if err != nil { panic(err) } } func teardown() { ResetContext() context = nil } // Issue #746 func TestGC(t *testing.T) { setup() defer teardown() p, _ := NewPlayer(context, BytesReadSeekCloser(make([]byte, 4))) got := PlayersNumForTesting() if want := 0; got != want { t.Errorf("PlayersNum(): got: %d, want: %d", got, want) } p.Play() got = PlayersNumForTesting() if want := 1; got != want { t.Errorf("PlayersNum() after Play: got: %d, want: %d", got, want) } runtime.KeepAlive(p) p = nil runtime.GC() for i := 0; i < 10; i++ { got = PlayersNumForTesting() if want := 0; got == want { return } if err := UpdateForTesting(); err != nil { t.Error(err) } // 200[ms] should be enough all the bytes are consumed. // TODO: This is a darty hack. Would it be possible to use virtual time? time.Sleep(200 * time.Millisecond) } t.Errorf("time out") } // Issue #853 func TestSameSourcePlayers(t *testing.T) { setup() defer teardown() src := BytesReadSeekCloser(make([]byte, 4)) p0, err := NewPlayer(context, src) if err != nil { t.Fatal(err) } p1, err := NewPlayer(context, src) if err != nil { t.Fatal(err) } // As the player does not play yet, error doesn't happen. if err := UpdateForTesting(); err != nil { t.Error(err) } p0.Play() p1.Play() if err := UpdateForTesting(); err == nil { t.Errorf("got: nil, want: an error") } } func TestPauseBeforeInit(t *testing.T) { setup() defer teardown() src := BytesReadSeekCloser(make([]byte, 4)) p, err := NewPlayer(context, src) if err != nil { t.Fatal(err) } p.Play() p.Pause() p.Play() if err := UpdateForTesting(); err != nil { t.Error(err) } }