// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "bytes" "fmt" "image" _ "image/png" "log" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" "github.com/hajimehoshi/ebiten/examples/resources/images" ) const ( screenWidth = 240 screenHeight = 240 ) const ( tileSize = 16 tileXNum = 25 ) var ( tilesImage *ebiten.Image ) func init() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.Tiles_png)) if err != nil { log.Fatal(err) } tilesImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) } var ( layers = [][]int{ { 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 219, 243, 243, 243, 219, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 218, 243, 243, 243, 243, 243, 243, 243, 243, 243, 244, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, 243, }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 52, 53, 54, 55, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 76, 77, 78, 79, 80, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 101, 102, 103, 104, 105, 106, 0, 0, 0, 0, 0, 0, 0, 0, 0, 126, 127, 128, 129, 130, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 303, 303, 245, 242, 303, 303, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 245, 242, 0, 0, 0, 0, 0, 0, }, } ) func update(screen *ebiten.Image) error { if ebiten.IsDrawingSkipped() { return nil } // Draw each tile with each DrawImage call. // As the source images of all DrawImage calls are always same, // this rendering is done very effectively. // For more detail, see https://pkg.go.dev/github.com/hajimehoshi/ebiten#Image.DrawImage const xNum = screenWidth / tileSize for _, l := range layers { for i, t := range l { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64((i%xNum)*tileSize), float64((i/xNum)*tileSize)) sx := (t % tileXNum) * tileSize sy := (t / tileXNum) * tileSize screen.DrawImage(tilesImage.SubImage(image.Rect(sx, sy, sx+tileSize, sy+tileSize)).(*ebiten.Image), op) } } ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS())) return nil } func main() { if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Tiles (Ebiten Demo)"); err != nil { log.Fatal(err) } }