// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "fmt" "image" "image/color" "runtime" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/opengl" "github.com/hajimehoshi/ebiten/internal/restorable" ) func glContext() *opengl.Context { // This is called from finalizers even when the context or the program is not set. g, ok := theGraphicsContext.Load().(*graphicsContext) if !ok { return nil } if g == nil { return nil } return g.GLContext() } // Image represents an image. // The pixel format is alpha-premultiplied. // Image implements image.Image. // // Functions of Image never returns error as of 1.5.0-alpha, and error values are always nil. type Image struct { restorable *restorable.Image } // Size returns the size of the image. func (i *Image) Size() (width, height int) { return i.restorable.Size() } // Clear resets the pixels of the image into 0. // // When the image is disposed, Clear does nothing. // // Clear always returns nil as of 1.5.0-alpha. func (i *Image) Clear() error { i.restorable.Fill(color.RGBA{}) return nil } // Fill fills the image with a solid color. // // When the image is disposed, Fill does nothing. // // Fill always returns nil as of 1.5.0-alpha. func (i *Image) Fill(clr color.Color) error { rgba := color.RGBAModel.Convert(clr).(color.RGBA) i.restorable.Fill(rgba) return nil } // DrawImage draws the given image on the receiver image. // // This method accepts the options. // The parts of the given image at the parts of the destination. // After determining parts to draw, this applies the geometry matrix and the color matrix. // // Here are the default values: // ImageParts: (0, 0) - (source width, source height) to (0, 0) - (source width, source height) // (i.e. the whole source image) // GeoM: Identity matrix // ColorM: Identity matrix (that changes no colors) // CompositeMode: CompositeModeSourceOver (regular alpha blending) // // For drawing, the pixels of the argument image at the time of this call is adopted. // Even if the argument image is mutated after this call, // the drawing result is never affected. // // When the image is disposed, DrawImage does nothing. // // When image is as same as i, DrawImage panics. // // DrawImage always returns nil as of 1.5.0-alpha. func (i *Image) DrawImage(image *Image, options *DrawImageOptions) error { if i.restorable == nil { return nil } // Calculate vertices before locking because the user can do anything in // options.ImageParts interface without deadlock (e.g. Call Image functions). if options == nil { options = &DrawImageOptions{} } parts := options.ImageParts if parts == nil { // Check options.Parts for backward-compatibility. dparts := options.Parts if dparts != nil { parts = imageParts(dparts) } else { w, h := image.restorable.Size() parts = &wholeImage{w, h} } } w, h := image.restorable.Size() vs := vertices(parts, w, h, &options.GeoM.impl) if len(vs) == 0 { return nil } if i == image { panic("ebiten: Image.DrawImage: image must be different from the receiver") } mode := opengl.CompositeMode(options.CompositeMode) i.restorable.DrawImage(image.restorable, vs, options.ColorM.impl, mode) return nil } // Bounds returns the bounds of the image. func (i *Image) Bounds() image.Rectangle { w, h := i.restorable.Size() return image.Rect(0, 0, w, h) } // ColorModel returns the color model of the image. func (i *Image) ColorModel() color.Model { return color.RGBAModel } // At returns the color of the image at (x, y). // // This method loads pixels from VRAM to system memory if necessary. // // This method can't be called before the main loop (ebiten.Run) starts (as of version 1.4.0-alpha). func (i *Image) At(x, y int) color.Color { if i.restorable == nil { return color.Transparent } // TODO: Error should be delayed until flushing. Do not panic here. clr, err := i.restorable.At(x, y, glContext()) if err != nil { panic(err) } return clr } // Dispose disposes the image data. After disposing, the image becomes invalid. // This is useful to save memory. // // The behavior of any functions for a disposed image is undefined. // // When the image is disposed, Dipose does nothing. // // Dipose always return nil as of 1.5.0-alpha. func (i *Image) Dispose() error { if i.restorable == nil { return nil } i.restorable.Dispose() i.restorable = nil runtime.SetFinalizer(i, nil) return nil } // ReplacePixels replaces the pixels of the image with p. // // The given p must represent RGBA pre-multiplied alpha values. len(p) must equal to 4 * (image width) * (image height). // // ReplacePixels may be slow (as for implementation, this calls glTexSubImage2D). // // When len(p) is not 4 * (width) * (height), ReplacePixels panics. // // When the image is disposed, ReplacePixels does nothing. // // ReplacePixels always returns nil as of 1.5.0-alpha. func (i *Image) ReplacePixels(p []uint8) error { if i.restorable == nil { return nil } w, h := i.restorable.Size() if l := 4 * w * h; len(p) != l { panic(fmt.Sprintf("ebiten: len(p) was %d but must be %d", len(p), l)) } w2, h2 := graphics.NextPowerOf2Int(w), graphics.NextPowerOf2Int(h) pix := make([]uint8, 4*w2*h2) for j := 0; j < h; j++ { copy(pix[j*w2*4:], p[j*w*4:(j+1)*w*4]) } i.restorable.ReplacePixels(pix) return nil } // A DrawImageOptions represents options to render an image on an image. type DrawImageOptions struct { ImageParts ImageParts GeoM GeoM ColorM ColorM CompositeMode CompositeMode // Deprecated (as of 1.1.0-alpha): Use ImageParts instead. Parts []ImagePart } // NewImage returns an empty image. // // If width or height is less than 1 or more than MaxImageSize, NewImage panics. // // Error returned by NewImage is always nil as of 1.5.0-alpha. func NewImage(width, height int, filter Filter) (*Image, error) { checkSize(width, height) r := restorable.NewImage(width, height, glFilter(filter), false) r.Fill(color.RGBA{}) i := &Image{r} runtime.SetFinalizer(i, (*Image).Dispose) return i, nil } // newVolatileImage returns an empty 'volatile' image. // A volatile image is always cleared at the start of a frame. // // This is suitable for offscreen images that pixels are changed often. // // Pixels in regular non-volatile images are saved at each end of a frame if the image // is changed, and restored automatically from the saved pixels on GL context lost. // On the other hand, pixels in volatile images are not saved. // Saving pixels is an expensive operation, and it is desirable to avoid it if possible. // // If width or height is less than 1 or more than MaxImageSize, newVolatileImage panics. // // Error returned by newVolatileImage is always nil as of 1.5.0-alpha. func newVolatileImage(width, height int, filter Filter) (*Image, error) { checkSize(width, height) r := restorable.NewImage(width, height, glFilter(filter), true) r.Fill(color.RGBA{}) i := &Image{r} runtime.SetFinalizer(i, (*Image).Dispose) return i, nil } // NewImageFromImage creates a new image with the given image (source). // // If source's width or height is less than 1 or more than MaxImageSize, NewImageFromImage panics. // // Error returned by NewImageFromImage is always nil as of 1.5.0-alpha. func NewImageFromImage(source image.Image, filter Filter) (*Image, error) { size := source.Bounds().Size() w, h := size.X, size.Y checkSize(w, h) rgbaImg := graphics.CopyImage(source) r := restorable.NewImageFromImage(rgbaImg, w, h, glFilter(filter)) i := &Image{r} runtime.SetFinalizer(i, (*Image).Dispose) return i, nil } func newImageWithScreenFramebuffer(width, height int) (*Image, error) { checkSize(width, height) r := restorable.NewScreenFramebufferImage(width, height) i := &Image{r} runtime.SetFinalizer(i, (*Image).Dispose) return i, nil } const MaxImageSize = graphics.MaxImageSize func checkSize(width, height int) { if width <= 0 { panic("ebiten: width must be more than 0") } if height <= 0 { panic("ebiten: height must be more than 0") } if width > MaxImageSize { panic(fmt.Sprintf("ebiten: width must be less than or equal to %d", MaxImageSize)) } if height > MaxImageSize { panic(fmt.Sprintf("ebiten: height must be less than or equal to %d", MaxImageSize)) } }