// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "github.com/hajimehoshi/ebiten/v2" ) // Tile represents a space with an x,y coordinate within a Level. Any number of // sprites may be added to a Tile. type Tile struct { sprites []*ebiten.Image } // AddSprite adds a sprite to the Tile. func (t *Tile) AddSprite(s *ebiten.Image) { t.sprites = append(t.sprites, s) } // Draw draws the Tile on the screen using the provided options. func (t *Tile) Draw(screen *ebiten.Image, options *ebiten.DrawImageOptions) { for _, s := range t.sprites { screen.DrawImage(s, options) } }