// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package blocks import ( "github.com/hajimehoshi/ebiten" "sync" ) const ScreenWidth = 256 const ScreenHeight = 240 type GameState struct { SceneManager *SceneManager Input *Input } type Game struct { once sync.Once sceneManager *SceneManager input *Input } func NewGame() *Game { game := &Game{ sceneManager: NewSceneManager(NewTitleScene()), input: NewInput(), } return game } func (game *Game) Update(r *ebiten.Image) error { game.input.Update() game.sceneManager.Update(&GameState{ SceneManager: game.sceneManager, Input: game.input, }) game.sceneManager.Draw(r) return nil }