// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "bytes" "image" _ "image/jpeg" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) const ( screenWidth = 320 screenHeight = 240 ) const mosaicRatio = 16 var ( gophersImage *ebiten.Image ) func init() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage = ebiten.NewImageFromImage(img) } type Game struct { gophersRenderTarget *ebiten.Image } func (g *Game) Update() error { return nil } func (g *Game) Draw(screen *ebiten.Image) { // Shrink the image once. op := &ebiten.DrawImageOptions{} op.GeoM.Scale(1.0/mosaicRatio, 1.0/mosaicRatio) g.gophersRenderTarget.DrawImage(gophersImage, op) // Enlarge the shrunk image. // The filter is the nearest filter, so the result will be mosaic. op = &ebiten.DrawImageOptions{} op.GeoM.Scale(mosaicRatio, mosaicRatio) screen.DrawImage(g.gophersRenderTarget, op) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { w, h := gophersImage.Size() g := &Game{ gophersRenderTarget: ebiten.NewImage(w/mosaicRatio, h/mosaicRatio), } ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Mosaic (Ebiten Demo)") if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }