// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore package main import ( "fmt" "image/color" "github.com/hajimehoshi/ebiten/v2" ) type Game struct { count int } func (g *Game) Update() error { g.count++ if g.count == 16 { return ebiten.Termination } w, h := 256+g.count, 256+g.count img := ebiten.NewImage(w, h) img.Fill(color.White) for j := 0; j < h; j++ { for i := 0; i < w; i++ { if (i+j)%3 == 0 { img.Set(i, j, color.Black) } } } for j := 0; j < h; j++ { for i := 0; i < w; i++ { want := color.RGBA{0xff, 0xff, 0xff, 0xff} if (i+j)%3 == 0 { want = color.RGBA{0, 0, 0, 0xff} } got := img.At(i, j) if got != want { panic(fmt.Sprintf("At(%d, %d): got: %v, want: %v", i, j, got, want)) } } } return nil } func (g *Game) Draw(screen *ebiten.Image) { } func (g *Game) Layout(width, height int) (int, int) { return width, height } func main() { if err := ebiten.RunGame(&Game{}); err != nil { panic(err) } }