// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "github.com/hajimehoshi/ebiten/internal/graphics/opengl" ) // Filter represents the type of filter to be used when an image is maginified or minified. type Filter int const ( FilterNearest Filter = iota // nearest (crisp-edged) filter FilterLinear // linear filter ) func glFilter(c *opengl.Context, filter Filter) opengl.Filter { switch filter { case FilterNearest: return c.Nearest case FilterLinear: return c.Linear } panic("not reach") } // CompositionMode represents Porter-Duff composition mode. type CompositionMode int // Note: This name convention follow CSS compositing: https://drafts.fxtf.org/compositing-2/ const ( CompositionModeSourceOver CompositionMode = CompositionMode(opengl.CompositionModeSourceOver) // regular alpha blending CompositionModeClear = CompositionMode(opengl.CompositionModeClear) CompositionModeCopy = CompositionMode(opengl.CompositionModeCopy) CompositionModeDestination = CompositionMode(opengl.CompositionModeDestination) CompositionModeSourceIn = CompositionMode(opengl.CompositionModeSourceIn) CompositionModeDestinationIn = CompositionMode(opengl.CompositionModeDestinationIn) CompositionModeSourceOut = CompositionMode(opengl.CompositionModeSourceOut) CompositionModeDestinationOut = CompositionMode(opengl.CompositionModeDestinationOut) CompositionModeSourceAtop = CompositionMode(opengl.CompositionModeSourceAtop) CompositionModeDestinationAtop = CompositionMode(opengl.CompositionModeDestinationAtop) CompositionModeXor = CompositionMode(opengl.CompositionModeXor) CompositionModeLighter = CompositionMode(opengl.CompositionModeLighter) // sum of source and destination (a.k.a. 'plus' or 'additive') )