// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build ignore package main var Time float var Cursor vec2 var ScreenImage vec2 func Fragment(position vec4, texCoord vec2, color vec4) vec4 { // Triangle wave to go 0-->1-->0... limit := abs(2*fract(Time/3) - 1) level := image3TextureAt(texCoord).x // Add a white border if limit-0.1 < level && level < limit { alpha := image0TextureAt(texCoord).w return vec4(alpha) } return step(limit, level) * image0TextureAt(texCoord) }