// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build ignore package main var Time float var Cursor vec2 var ScreenSize vec2 func Fragment(position vec4, texCoord vec2, color vec4) vec4 { dir := normalize(position.xy - Cursor) clr := image2TextureAt(texCoord) samples := [...]float{ -22, -14, -8, -4, -2, 2, 4, 8, 14, 22, } sum := clr for i := 0; i < len(samples); i++ { pos := texCoord + dir*samples[i]/imageSrcTextureSize() sum += image2TextureBoundsAt(pos) } sum /= 10 + 1 dist := distance(position.xy, Cursor) t := clamp(dist/256, 0, 1) return mix(clr, sum, t) }