// Copyright 2013 Hajime Hoshi // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. package opengl // #cgo LDFLAGS: -framework OpenGL // // #include import "C" import ( "image" "unsafe" ) func clp2(x uint64) uint64 { x -= 1 x |= (x >> 1) x |= (x >> 2) x |= (x >> 4) x |= (x >> 8) x |= (x >> 16) x |= (x >> 32) return x + 1 } type Texture struct { id C.GLuint width int height int textureWidth int textureHeight int } func createTexture(width, height int, pixels []uint8) *Texture { textureWidth := int(clp2(uint64(width))) textureHeight := int(clp2(uint64(height))) if pixels != nil { if width != textureWidth { panic("sorry, but width should be power of 2") } if height != textureHeight { panic("sorry, but height should be power of 2") } } texture := &Texture{ id: 0, width: width, height: height, textureWidth: textureWidth, textureHeight: textureHeight, } textureID := C.GLuint(0) C.glGenTextures(1, (*C.GLuint)(&textureID)) if textureID == 0 { panic("glGenTexture failed") } C.glPixelStorei(C.GL_UNPACK_ALIGNMENT, 4) C.glBindTexture(C.GL_TEXTURE_2D, C.GLuint(textureID)) ptr := unsafe.Pointer(nil) if pixels != nil { ptr = unsafe.Pointer(&pixels[0]) } C.glTexImage2D(C.GL_TEXTURE_2D, 0, C.GL_RGBA, C.GLsizei(textureWidth), C.GLsizei(textureHeight), 0, C.GL_RGBA, C.GL_UNSIGNED_BYTE, ptr) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MAG_FILTER, C.GL_LINEAR) C.glTexParameteri(C.GL_TEXTURE_2D, C.GL_TEXTURE_MIN_FILTER, C.GL_LINEAR) C.glBindTexture(C.GL_TEXTURE_2D, 0) texture.id = textureID return texture } type textureError string func (err textureError) Error() string { return "Texture Error: " + string(err) } func newTexture(width, height int) *Texture { return createTexture(width, height, nil) } func newTextureFromImage(img image.Image) (*Texture, error) { var pix []uint8 switch img.(type) { case *image.RGBA: pix = img.(*image.RGBA).Pix case *image.NRGBA: pix = img.(*image.NRGBA).Pix default: return nil, textureError("image format must be RGBA or NRGBA") } size := img.Bounds().Size() return createTexture(size.X, size.Y, pix), nil }