// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package internal var audioEnabled = false const SampleRate = 44100 type channel struct { l []int16 r []int16 nextInsertionPosition int } var MaxChannel = 32 var channels = make([]*channel, MaxChannel) func init() { for i, _ := range channels { channels[i] = &channel{ l: []int16{}, r: []int16{}, } } } func Init() { initialize() start() } func isPlaying(channel int) bool { ch := channels[channel] return ch.nextInsertionPosition < len(ch.l) } func channelAt(i int) *channel { var ch *channel withChannels(func() { if i == -1 { for i, _ := range channels { if !isPlaying(i) { ch = channels[i] return } } return } if !isPlaying(i) { ch = channels[i] return } return }) return ch } func Play(channel int, l []int16, r []int16) bool { ch := channelAt(channel) if ch == nil { return false } withChannels(func() { if !audioEnabled { return } if len(l) != len(r) { panic("len(l) must equal to len(r)") } d := ch.nextInsertionPosition - len(l) if 0 < d { ch.l = append(ch.l, make([]int16, d)...) ch.r = append(ch.r, make([]int16, d)...) } ch.l = append(ch.l, l...) ch.r = append(ch.r, r...) }) return true } func Queue(channel int, l []int16, r []int16) { withChannels(func() { if !audioEnabled { return } if len(l) != len(r) { panic("len(l) must equal to len(r)") } ch := channels[channel] ch.l = append(ch.l, l...) ch.r = append(ch.r, r...) }) } func Tick() { for _, ch := range channels { if 0 < len(ch.l) { ch.nextInsertionPosition += SampleRate / 60 // FPS } else { ch.nextInsertionPosition = 0 } } } func min(a, b int) int { if a < b { return a } return b } func isChannelsEmpty() bool { result := false withChannels(func() { if !audioEnabled { result = true return } for _, ch := range channels { if 0 < len(ch.l) { return } } result = true return }) return result } func loadChannelBuffer(channel int, bufferSize int) (l, r []int16) { withChannels(func() { if !audioEnabled { return } ch := channels[channel] length := min(len(ch.l), bufferSize) inputL := ch.l[:length] inputR := ch.r[:length] ch.nextInsertionPosition -= length if ch.nextInsertionPosition < 0 { ch.nextInsertionPosition = 0 } ch.l = ch.l[length:] ch.r = ch.r[length:] l, r = inputL, inputR }) return } func IsPlaying(channel int) bool { result := false withChannels(func() { if !audioEnabled { return } result = isPlaying(channel) }) return result }