// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore // +build ignore package main import ( "errors" "fmt" "image" "image/color" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" ) var regularTermination = errors.New("regular termination") var ( baseImage *ebiten.Image derivedImage *ebiten.Image ) func init() { const ( w = 36 h = 40 ) baseImage = ebiten.NewImage(w, h) derivedImage = ebiten.NewImage(w, h) baseImage.Fill(color.White) for j := 0; j < h; j++ { for i := 0; i < w; i++ { baseImage.SubImage(image.Rect(i, j, i+1, j+1)).(*ebiten.Image).ReplacePixels([]byte{0, 0, 0, 0xff}) } } derivedImage.DrawImage(baseImage, nil) } type Game struct { count int } func (g *Game) Update() error { g.count++ if g.count == 16 { return regularTermination } return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.Fill(color.White) screen.DrawImage(derivedImage, nil) if g.count >= 8 { if got, want := screen.At(0, 0), (color.RGBA{0, 0, 0, 0xff}); got != want { panic(fmt.Sprintf("got: %v, want: %v", got, want)) } } // The blow 3 line matters to reproduce #2154. mx, my := ebiten.CursorPosition() msg := fmt.Sprintf("TPS: %.01f; FPS: %.01f; cursor: (%d, %d)", ebiten.ActualTPS(), ebiten.ActualFPS(), mx, my) ebitenutil.DebugPrint(screen, msg) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return 640, 480 } func main() { ebiten.SetWindowTitle("Test") if err := ebiten.RunGame(&Game{}); err != nil && !errors.Is(err, regularTermination) { panic(err) } }