// Copyright 2017 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package text offers functions to draw texts on an Ebiten's image. // // For the example using a TTF font, see font package in the examples. package text import ( "image" "image/color" "math" "sync" "golang.org/x/image/font" "golang.org/x/image/math/fixed" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/internal/colormcache" "github.com/hajimehoshi/ebiten/v2/internal/hooks" ) var ( monotonicClock int64 ) func now() int64 { return monotonicClock } func init() { hooks.AppendHookOnBeforeUpdate(func() error { monotonicClock++ return nil }) } func fixed26_6ToFloat64(x fixed.Int26_6) float64 { return float64(x>>6) + float64(x&((1<<6)-1))/float64(1<<6) } func drawGlyph(dst *ebiten.Image, face font.Face, r rune, img *ebiten.Image, x, y fixed.Int26_6, clr ebiten.ColorM) { if img == nil { return } b := getGlyphBounds(face, r) op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64((x+b.Min.X)>>6), float64((y+b.Min.Y)>>6)) op.ColorM = clr dst.DrawImage(img, op) } var ( glyphBoundsCache = map[font.Face]map[rune]fixed.Rectangle26_6{} ) func getGlyphBounds(face font.Face, r rune) fixed.Rectangle26_6 { if _, ok := glyphBoundsCache[face]; !ok { glyphBoundsCache[face] = map[rune]fixed.Rectangle26_6{} } if b, ok := glyphBoundsCache[face][r]; ok { return b } b, _, _ := face.GlyphBounds(r) glyphBoundsCache[face][r] = b return b } type glyphImageCacheEntry struct { image *ebiten.Image atime int64 } var ( glyphImageCache = map[font.Face]map[rune]*glyphImageCacheEntry{} ) func getGlyphImage(face font.Face, r rune) *ebiten.Image { if _, ok := glyphImageCache[face]; !ok { glyphImageCache[face] = map[rune]*glyphImageCacheEntry{} } if e, ok := glyphImageCache[face][r]; ok { e.atime = now() return e.image } b := getGlyphBounds(face, r) w, h := (b.Max.X - b.Min.X).Ceil(), (b.Max.Y - b.Min.Y).Ceil() if w == 0 || h == 0 { glyphImageCache[face][r] = &glyphImageCacheEntry{ image: nil, atime: now(), } return nil } if b.Min.X&((1<<6)-1) != 0 { w++ } if b.Min.Y&((1<<6)-1) != 0 { h++ } rgba := image.NewRGBA(image.Rect(0, 0, w, h)) d := font.Drawer{ Dst: rgba, Src: image.White, Face: face, } x, y := -b.Min.X, -b.Min.Y x, y = fixed.I(x.Ceil()), fixed.I(y.Ceil()) d.Dot = fixed.Point26_6{X: x, Y: y} d.DrawString(string(r)) img := ebiten.NewImageFromImage(rgba) if _, ok := glyphImageCache[face][r]; !ok { glyphImageCache[face][r] = &glyphImageCacheEntry{ image: img, atime: now(), } } return img } var textM sync.Mutex // Draw draws a given text on a given destination image dst. // // face is the font for text rendering. // (x, y) represents a 'dot' (period) position. // This means that if the given text consisted of a single character ".", // it would be positioned at the given position (x, y). // Be careful that this doesn't represent left-upper corner position. // // clr is the color for text rendering. // // If you want to adjust the position of the text, these functions are useful: // // * text.BoundString: the rendered bounds of the given text. // * golang.org/x/image/font.Face.Metrics: the metrics of the face. // // The '\n' newline character puts the following text on the next line. // Line height is based on Metrics().Height of the font. // // Glyphs used for rendering are cached in least-recently-used way. // It is OK to call Draw with a same text and a same face at every frame in terms of performance. // // Be careful that the passed font face is held by this package and is never released. // This is a known issue (#498). // // Draw is concurrent-safe. func Draw(dst *ebiten.Image, text string, face font.Face, x, y int, clr color.Color) { textM.Lock() defer textM.Unlock() fx, fy := fixed.I(x), fixed.I(y) prevR := rune(-1) faceHeight := face.Metrics().Height colorm := colormcache.ColorToColorM(clr) for _, r := range text { if prevR >= 0 { fx += face.Kern(prevR, r) } if r == '\n' { fx = fixed.I(x) fy += faceHeight prevR = rune(-1) continue } img := getGlyphImage(face, r) drawGlyph(dst, face, r, img, fx, fy, colorm) fx += glyphAdvance(face, r) prevR = r } // cacheSoftLimit indicates the soft limit of the number of glyphs in the cache. // If the number of glyphs exceeds this soft limits, old glyphs are removed. // Even after clearning up the cache, the number of glyphs might still exceeds the soft limit, but // this is fine. const cacheSoftLimit = 512 // Clean up the cache. if len(glyphImageCache[face]) > cacheSoftLimit { for r, e := range glyphImageCache[face] { // 60 is an arbitrary number. if e.atime < now()-60 { delete(glyphImageCache[face], r) } } } } // BoundString returns the measured size of a given string using a given font. // This method will return the exact size in pixels that a string drawn by Draw will be. // The bound's origin point indicates the dot (period) position. // This means that if the text consists of one character '.', this dot is rendered at (0, 0). // // This is very similar to golang.org/x/image/font's BoundString, // but this BoundString calculates the actual rendered area considering multiple lines and space characters. // // face is the font for text rendering. // text is the string that's being measured. // // Be careful that the passed font face is held by this package and is never released. // This is a known issue (#498). // // BoundString is concurrent-safe. func BoundString(face font.Face, text string) image.Rectangle { textM.Lock() defer textM.Unlock() m := face.Metrics() faceHeight := m.Height fx, fy := fixed.I(0), fixed.I(0) prevR := rune(-1) var bounds fixed.Rectangle26_6 for _, r := range text { if prevR >= 0 { fx += face.Kern(prevR, r) } if r == '\n' { fx = fixed.I(0) fy += faceHeight prevR = rune(-1) continue } b := getGlyphBounds(face, r) b.Min.X += fx b.Max.X += fx b.Min.Y += fy b.Max.Y += fy bounds = bounds.Union(b) fx += glyphAdvance(face, r) prevR = r } return image.Rect( int(math.Floor(fixed26_6ToFloat64(bounds.Min.X))), int(math.Floor(fixed26_6ToFloat64(bounds.Min.Y))), int(math.Ceil(fixed26_6ToFloat64(bounds.Max.X))), int(math.Ceil(fixed26_6ToFloat64(bounds.Max.Y))), ) } // CacheGlyphs precaches the glyphs for the given text and the given font face into the cache. // // Draw automatically creates and caches necessary glyphs, so usually you don't have to call CacheGlyphs // explicitly. However, for example, when you call Draw for each rune of one big text, Draw tries to create the glyph // cache and render it for each rune. This is very inefficient because creating a glyph image and rendering it are // different operations and can never be merged as one draw call. CacheGlyphs creates necessary glyphs without // rendering them so that these operations are likely merged into one draw call. // // If a rune's glyph is already cached, CacheGlyphs does nothing for the rune. func CacheGlyphs(face font.Face, text string) { textM.Lock() defer textM.Unlock() for _, r := range text { getGlyphImage(face, r) } }