// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build darwin // +build ios package metal import ( "github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca" "github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl" ) type view struct { } func (v *view) setWindow(window uintptr) { panic("metal: setWindow cannot be called on iOS") } func (v *view) setDrawableSize(width, height int) { // Do nothing } func (v *view) getMTLDevice() mtl.Device { // TODO: Implement this return mtl.Device{} } func (v *view) setDisplaySyncEnabled(enabled bool) { // Do nothing } func (v *view) colorPixelFormat() mtl.PixelFormat { // TODO: Implement this return 0 } func (v *view) reset() error { // Do nothing return nil } func (v *view) update() { // Do nothing } func (v *view) drawable() ca.MetalDrawable { // TODO: Implemnt this return ca.MetalDrawable{} }