// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore package main import ( "fmt" "image/color" "github.com/hajimehoshi/ebiten/v2" ) type Game struct { count int imgs []*ebiten.Image } func (g *Game) Update() error { const ( w = 16 h = 16 ) g.count++ if g.count >= 16 { for c, img := range g.imgs { for j := 0; j < h; j++ { for i := 0; i < h; i++ { got := img.At(i, j).(color.RGBA) want := color.RGBA{byte(c), byte(c), byte(c), byte(c)} if got != want { return fmt.Errorf("index: %d, got: %v, want: %v", c, got, want) } } } } return ebiten.Termination } pix := make([]byte, 4*w*h) c := byte(len(g.imgs)) for i := range pix { pix[i] = c } img := ebiten.NewImage(w, h) img.WritePixels(pix) g.imgs = append(g.imgs, img) return nil } func (g *Game) Draw(screen *ebiten.Image) { } func (g *Game) Layout(width, height int) (int, int) { return width, height } func main() { if err := ebiten.RunGame(&Game{}); err != nil { panic(err) } }