// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shareable import ( "fmt" "image/color" "runtime" "sync" "github.com/hajimehoshi/ebiten/internal/affine" "github.com/hajimehoshi/ebiten/internal/driver" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/hooks" "github.com/hajimehoshi/ebiten/internal/packing" "github.com/hajimehoshi/ebiten/internal/restorable" ) const ( // paddingSize represents the size of padding around an image. // Every image or node except for a screen image has its padding. paddingSize = 1 ) var graphicsDriver driver.Graphics func SetGraphicsDriver(graphics driver.Graphics) { graphicsDriver = graphics } var ( minSize = 0 maxSize = 0 ) func min(a, b int) int { if a < b { return a } return b } func init() { hooks.AppendHookOnBeforeUpdate(func() error { backendsM.Lock() defer backendsM.Unlock() resolveDeferred() return makeImagesShared() }) } func resolveDeferred() { deferredM.Lock() fs := deferred deferred = nil deferredM.Unlock() for _, f := range fs { f() } } // MaxCountForShare represents the time duration when the image can become shared. // // This value is exported for testing. const MaxCountForShare = 10 func makeImagesShared() error { for i := range imagesToMakeShared { i.nonUpdatedCount++ if i.nonUpdatedCount >= MaxCountForShare { if err := i.makeShared(); err != nil { return err } } delete(imagesToMakeShared, i) } return nil } type backend struct { restorable *restorable.Image // If page is nil, the backend is not shared. page *packing.Page } func (b *backend) TryAlloc(width, height int) (*packing.Node, bool) { // If the region is allocated without any extension, that's fine. if n := b.page.Alloc(width, height); n != nil { return n, true } nExtended := 1 var n *packing.Node for { if !b.page.Extend(nExtended) { // The page can't be extended any more. Return as failure. return nil, false } nExtended++ n = b.page.Alloc(width, height) if n != nil { b.page.CommitExtension() break } b.page.RollbackExtension() } s := b.page.Size() b.restorable = b.restorable.Extend(s, s) if n == nil { panic("shareable: Alloc result must not be nil at TryAlloc") } return n, true } var ( // backendsM is a mutex for critical sections of the backend and packing.Node objects. backendsM sync.Mutex initOnce sync.Once // theBackends is a set of actually shared images. theBackends = []*backend{} imagesToMakeShared = map[*Image]struct{}{} deferred []func() // deferredM is a mutext for the slice operations. This must not be used for other usages. deferredM sync.Mutex ) func init() { // Lock the mutex before a frame begins. // // In each frame, restoring images and resolving images happen respectively: // // [Restore -> Resolve] -> [Restore -> Resolve] -> ... // // Between each frame, any image operations are not permitted, or stale images would remain when restoring // (#913). backendsM.Lock() } type Image struct { width int height int disposed bool volatile bool screen bool backend *backend node *packing.Node // nonUpdatedCount represents how long the image is kept not modified with DrawTriangles. // In the current implementation, if an image is being modified by DrawTriangles, the image is separated from // a shared (restorable) image by ensureNotShared. // // nonUpdatedCount is increased every frame if the image is not modified, or set to 0 if the image is // modified. // // ReplacePixels doesn't affect this value since ReplacePixels can be done on shared images. nonUpdatedCount int } func (i *Image) moveTo(dst *Image) { dst.dispose(false) *dst = *i // i is no longer available but Dispose must not be called // since i and dst have the same values like node. runtime.SetFinalizer(i, nil) } func (i *Image) isShared() bool { return i.node != nil } func (i *Image) ensureNotShared() { if i.backend == nil { i.allocate(false) return } if !i.isShared() { return } ox, oy, w, h := i.regionWithPadding() dx0 := float32(0) dy0 := float32(0) dx1 := float32(w) dy1 := float32(h) sx0 := float32(ox) sy0 := float32(oy) sx1 := float32(ox + w) sy1 := float32(oy + h) newImg := restorable.NewImage(w, h, i.volatile) vs := []float32{ dx0, dy0, sx0, sy0, sx0, sy0, sx1, sy1, 1, 1, 1, 1, dx1, dy0, sx1, sy0, sx0, sy0, sx1, sy1, 1, 1, 1, 1, dx0, dy1, sx0, sy1, sx0, sy0, sx1, sy1, 1, 1, 1, 1, dx1, dy1, sx1, sy1, sx0, sy0, sx1, sy1, 1, 1, 1, 1, } is := graphics.QuadIndices() newImg.DrawTriangles(i.backend.restorable, vs, is, nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressClampToZero, nil, nil) i.dispose(false) i.backend = &backend{ restorable: newImg, } } func (i *Image) makeShared() error { if i.backend == nil { i.allocate(true) return nil } if i.isShared() { return nil } if !i.shareable() { panic("shareable: makeShared cannot be called on a non-shareable image") } newI := NewImage(i.width, i.height, i.volatile) pixels := make([]byte, 4*i.width*i.height) for y := 0; y < i.height; y++ { for x := 0; x < i.width; x++ { r, g, b, a, err := i.at(x+paddingSize, y+paddingSize) if err != nil { return err } pixels[4*(i.width*y+x)] = r pixels[4*(i.width*y+x)+1] = g pixels[4*(i.width*y+x)+2] = b pixels[4*(i.width*y+x)+3] = a } } newI.replacePixels(pixels) newI.moveTo(i) i.nonUpdatedCount = 0 return nil } func (i *Image) regionWithPadding() (x, y, width, height int) { if i.backend == nil { panic("shareable: backend must not be nil: not allocated yet?") } if !i.isShared() { return 0, 0, i.width + 2*paddingSize, i.height + 2*paddingSize } return i.node.Region() } // DrawTriangles draws triangles with the given image. // // The vertex floats are: // // 0: Destination X in pixels // 1: Destination Y in pixels // 2: Source X in pixels (the upper-left is (0, 0)) // 3: Source Y in pixels // 4: Bounds of the source min X in pixels // 5: Bounds of the source min Y in pixels // 6: Bounds of the source max X in pixels // 7: Bounds of the source max Y in pixels // 8: Color R [0.0-1.0] // 9: Color G // 10: Color B // 11: Color Y func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, shader *Shader, uniforms []interface{}) { backendsM.Lock() // Do not use defer for performance. var srcs []*Image if img != nil { srcs = append(srcs, img) } for _, u := range uniforms { if src, ok := u.(*Image); ok { srcs = append(srcs, src) } } for _, src := range srcs { if src.disposed { panic("shareable: the drawing source image must not be disposed (DrawTriangles)") } } if i.disposed { panic("shareable: the drawing target image must not be disposed (DrawTriangles)") } for _, src := range srcs { if src.backend == nil { src.allocate(true) } } i.ensureNotShared() // Compare i and source images after ensuring i is not shared, or // i and a source image might share the same texture even though i != src. for _, src := range srcs { if i.backend.restorable == src.backend.restorable { panic("shareable: Image.DrawTriangles: source must be different from the receiver") } } var dx, dy float32 // A screen image doesn't have its padding. if !i.screen { dx = paddingSize dy = paddingSize } var oxf, oyf float32 if len(srcs) > 0 { ox, oy, _, _ := srcs[0].regionWithPadding() ox += paddingSize oy += paddingSize oxf, oyf = float32(ox), float32(oy) n := len(vertices) / graphics.VertexFloatNum for i := 0; i < n; i++ { vertices[i*graphics.VertexFloatNum+0] += dx vertices[i*graphics.VertexFloatNum+1] += dy vertices[i*graphics.VertexFloatNum+2] += oxf vertices[i*graphics.VertexFloatNum+3] += oyf vertices[i*graphics.VertexFloatNum+4] += oxf vertices[i*graphics.VertexFloatNum+5] += oyf vertices[i*graphics.VertexFloatNum+6] += oxf vertices[i*graphics.VertexFloatNum+7] += oyf } } var s *restorable.Shader if shader != nil { s = shader.shader } firstImage := true us := make([]interface{}, len(uniforms)) for i := 0; i < len(uniforms); i++ { switch v := uniforms[i].(type) { case *Image: us[i] = v.backend.restorable if !firstImage { i++ region := uniforms[i].([]float32) us[i] = []float32{ region[0] + oxf, region[1] + oyf, region[2] + oxf, region[3] + oyf, } } firstImage = false default: us[i] = v } } var r *restorable.Image if img != nil { r = img.backend.restorable } i.backend.restorable.DrawTriangles(r, vertices, indices, colorm, mode, filter, address, s, us) i.nonUpdatedCount = 0 delete(imagesToMakeShared, i) for _, src := range srcs { if !src.isShared() && src.shareable() { imagesToMakeShared[src] = struct{}{} } } backendsM.Unlock() } func (i *Image) Fill(clr color.RGBA) { backendsM.Lock() defer backendsM.Unlock() if i.disposed { panic("shareable: the drawing target image must not be disposed (Fill)") } if i.backend == nil { if _, _, _, a := clr.RGBA(); a == 0 { return } } i.ensureNotShared() // As *restorable.Image is an independent image, it is fine to fill the entire image. i.backend.restorable.Fill(clr) i.nonUpdatedCount = 0 delete(imagesToMakeShared, i) } func (i *Image) ReplacePixels(pix []byte) { backendsM.Lock() defer backendsM.Unlock() i.replacePixels(pix) } func (i *Image) replacePixels(pix []byte) { if i.disposed { panic("shareable: the image must not be disposed at replacePixels") } if i.backend == nil { if pix == nil { return } i.allocate(true) } x, y, w, h := i.regionWithPadding() if pix == nil { i.backend.restorable.ReplacePixels(nil, x, y, w, h) return } ow, oh := w-2*paddingSize, h-2*paddingSize if l := 4 * ow * oh; len(pix) != l { panic(fmt.Sprintf("shareable: len(p) must be %d but %d", l, len(pix))) } // Add a padding around the image. pixb := make([]byte, 4*w*h) for j := 0; j < oh; j++ { copy(pixb[4*((j+paddingSize)*w+paddingSize):], pix[4*j*ow:4*(j+1)*ow]) } i.backend.restorable.ReplacePixels(pixb, x, y, w, h) } func (img *Image) Pixels(x, y, width, height int) ([]byte, error) { backendsM.Lock() defer backendsM.Unlock() x += paddingSize y += paddingSize bs := make([]byte, 4*width*height) idx := 0 for j := y; j < y+height; j++ { for i := x; i < x+width; i++ { r, g, b, a, err := img.at(i, j) if err != nil { return nil, err } bs[4*idx] = r bs[4*idx+1] = g bs[4*idx+2] = b bs[4*idx+3] = a idx++ } } return bs, nil } func (i *Image) at(x, y int) (byte, byte, byte, byte, error) { if i.backend == nil { return 0, 0, 0, 0, nil } ox, oy, w, h := i.regionWithPadding() if x < 0 || y < 0 || x >= w || y >= h { return 0, 0, 0, 0, nil } return i.backend.restorable.At(x+ox, y+oy) } // MarkDisposed marks the image as disposed. The actual operation is deferred. // MarkDisposed can be called from finalizers. // // A function from finalizer must not be blocked, but disposing operation can be blocked. // Defer this operation until it becomes safe. (#913) func (i *Image) MarkDisposed() { deferredM.Lock() deferred = append(deferred, func() { i.dispose(true) }) deferredM.Unlock() } func (i *Image) dispose(markDisposed bool) { defer func() { if markDisposed { i.disposed = true } i.backend = nil i.node = nil if markDisposed { runtime.SetFinalizer(i, nil) } }() if i.disposed { return } if i.backend == nil { // Not allocated yet. return } if !i.isShared() { i.backend.restorable.Dispose() return } i.backend.page.Free(i.node) if !i.backend.page.IsEmpty() { // As this part can be reused, this should be cleared explicitly. i.backend.restorable.ClearPixels(i.regionWithPadding()) return } i.backend.restorable.Dispose() index := -1 for idx, sh := range theBackends { if sh == i.backend { index = idx break } } if index == -1 { panic("shareable: backend not found at an image being disposed") } theBackends = append(theBackends[:index], theBackends[index+1:]...) } func NewImage(width, height int, volatile bool) *Image { // Actual allocation is done lazily, and the lock is not needed. return &Image{ width: width, height: height, volatile: volatile, } } func (i *Image) shareable() bool { if minSize == 0 || maxSize == 0 { panic("shareable: minSize or maxSize must be initialized") } if i.volatile { return false } if i.screen { return false } return i.width <= maxSize && i.height <= maxSize } func (i *Image) allocate(shareable bool) { if i.backend != nil { panic("shareable: the image is already allocated") } runtime.SetFinalizer(i, (*Image).MarkDisposed) if i.screen { // A screen image doesn't have a padding. i.backend = &backend{ restorable: restorable.NewScreenFramebufferImage(i.width, i.height), } return } if !shareable || !i.shareable() { i.backend = &backend{ restorable: restorable.NewImage(i.width+2*paddingSize, i.height+2*paddingSize, i.volatile), } return } for _, b := range theBackends { if n, ok := b.TryAlloc(i.width+2*paddingSize, i.height+2*paddingSize); ok { i.backend = b i.node = n return } } size := minSize for i.width > size || i.height > size { if size == maxSize { panic(fmt.Sprintf("shareable: the image being shared is too big: width: %d, height: %d", i.width, i.height)) } size *= 2 } b := &backend{ restorable: restorable.NewImage(size, size, i.volatile), page: packing.NewPage(size, maxSize), } theBackends = append(theBackends, b) n := b.page.Alloc(i.width+2*paddingSize, i.height+2*paddingSize) if n == nil { panic("shareable: Alloc result must not be nil at allocate") } i.backend = b i.node = n } func (i *Image) Dump(path string, blackbg bool) error { backendsM.Lock() defer backendsM.Unlock() return i.backend.restorable.Dump(path, blackbg) } func NewScreenFramebufferImage(width, height int) *Image { // Actual allocation is done lazily. i := &Image{ width: width, height: height, screen: true, } return i } func EndFrame() error { backendsM.Lock() return restorable.ResolveStaleImages() } func BeginFrame() error { defer backendsM.Unlock() var err error initOnce.Do(func() { err = restorable.InitializeGraphicsDriverState() if err != nil { return } if len(theBackends) != 0 { panic("shareable: all the images must be not-shared before the game starts") } if graphicsDriver.HasHighPrecisionFloat() { minSize = 1024 // Use 4096 as a maximum size whatever size the graphics driver accepts. There are // not enough evidences that bigger textures works correctly. maxSize = min(4096, graphicsDriver.MaxImageSize()) } else { minSize = 512 maxSize = 512 } }) if err != nil { return err } return restorable.RestoreIfNeeded() } func DumpImages(dir string) error { backendsM.Lock() defer backendsM.Unlock() return restorable.DumpImages(dir) }