// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package vector provides functions for vector graphics rendering. // // This package is under experiments and the API might be changed with breaking backward compatibility. package vector import ( "image/color" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/vector/internal/math" ) var emptyImage *ebiten.Image func init() { const w, h = 16, 16 emptyImage, _ = ebiten.NewImage(w, h, ebiten.FilterDefault) emptyImage.Fill(color.White) } // Path represents a collection of paths. type Path struct { segs [][]math.Segment cur math.Point } // MoveTo skips the current position of the path to the given position (x, y) without adding any strokes. func (p *Path) MoveTo(x, y float32) { p.cur = math.Point{X: x, Y: y} if len(p.segs) > 0 && len(p.segs[len(p.segs)-1]) == 0 { return } p.segs = append(p.segs, []math.Segment{}) } // LineTo adds a math.Segment to the path, which starts from the current position and ends to the given position (x, y). // // LineTo updates the current position to (x, y). func (p *Path) LineTo(x, y float32) { if len(p.segs) == 0 { p.segs = append(p.segs, []math.Segment{}) } p.segs[len(p.segs)-1] = append(p.segs[len(p.segs)-1], math.Segment{P0: p.cur, P1: math.Point{X: x, Y: y}}) p.cur = math.Point{X: x, Y: y} } func (p *Path) strokeVertices(lineWidth float32, clr color.Color) (vertices []ebiten.Vertex, indices []uint16) { const miterLimit = 10 if len(p.segs) == 0 { return nil, nil } r, g, b, a := clr.RGBA() rf, gf, bf, af := float32(r)/0xffff, float32(g)/0xffff, float32(b)/0xffff, float32(a)/0xffff for _, ss := range p.segs { idx := uint16(len(vertices)) for i, s := range ss { s0 := s.Translate(-lineWidth / 2) s1 := s.Translate(lineWidth / 2) if i == 0 { v0 := s0.P0 v1 := s1.P0 vertices = append(vertices, ebiten.Vertex{ DstX: v0.X, DstY: v0.Y, SrcX: v0.X, SrcY: v0.Y, ColorR: rf, ColorG: gf, ColorB: bf, ColorA: af, }, ebiten.Vertex{ DstX: v1.X, DstY: v1.Y, SrcX: v1.X, SrcY: v1.Y, ColorR: rf, ColorG: gf, ColorB: bf, ColorA: af, }) } v2 := s0.P1 v3 := s1.P1 cut := false if i != len(ss)-1 { ns := ss[i+1] nv2 := ns.Translate(-lineWidth / 2).IntersectionAsLines(s0) nv3 := ns.Translate(lineWidth / 2).IntersectionAsLines(s1) l := lineWidth / 2 * miterLimit if (nv2.X-nv3.X)*(nv2.X-nv3.X)+(nv2.Y-nv3.Y)*(nv2.Y-nv3.Y) < l*l { v2 = nv2 v3 = nv3 } else { cut = true } } if cut { ns := ss[i+1] s2 := ns.Translate(-lineWidth / 2) s3 := ns.Translate(lineWidth / 2) vertices = append(vertices, ebiten.Vertex{ DstX: s0.P1.X, DstY: s0.P1.Y, SrcX: s0.P1.X, SrcY: s0.P1.Y, ColorR: rf, ColorG: gf, ColorB: bf, ColorA: af, }, ebiten.Vertex{ DstX: s1.P1.X, DstY: s1.P1.Y, SrcX: s1.P1.X, SrcY: s1.P1.Y, ColorR: rf, ColorG: gf, ColorB: bf, ColorA: af, }, ebiten.Vertex{ DstX: s2.P0.X, DstY: s2.P0.Y, SrcX: s2.P0.X, SrcY: s2.P0.Y, ColorR: rf, ColorG: gf, ColorB: bf, ColorA: af, }, ebiten.Vertex{ DstX: s3.P0.X, DstY: s3.P0.Y, SrcX: s3.P0.X, SrcY: s3.P0.Y, ColorR: rf, ColorG: gf, ColorB: bf, ColorA: af, }) indices = append(indices, idx, idx+1, idx+2, idx+1, idx+2, idx+3, idx+2, idx+3, idx+4, idx+3, idx+4, idx+5) idx += 4 } else { vertices = append(vertices, ebiten.Vertex{ DstX: v2.X, DstY: v2.Y, SrcX: v2.X, SrcY: v2.Y, ColorR: rf, ColorG: gf, ColorB: bf, ColorA: af, }, ebiten.Vertex{ DstX: v3.X, DstY: v3.Y, SrcX: v3.X, SrcY: v3.Y, ColorR: rf, ColorG: gf, ColorB: bf, ColorA: af, }) indices = append(indices, idx, idx+1, idx+2, idx+1, idx+2, idx+3) idx += 2 } } } return } // DrawPathOptions is the options specified at (*Path).Draw. type DrawPathOptions struct { LineWidth float32 StrokeColor color.Color } // Draw draws the path by rendering its stroke or filling. func (p *Path) Draw(target *ebiten.Image, op *DrawPathOptions) { if op == nil { return } // TODO: Implement filling if op.StrokeColor != nil { vs, is := p.strokeVertices(op.LineWidth, op.StrokeColor) op := &ebiten.DrawTrianglesOptions{} op.Address = ebiten.AddressRepeat target.DrawTriangles(vs, is, emptyImage, op) } }