// Copyright 2016 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "bytes" "fmt" "image" "image/color" _ "image/jpeg" "log" "math" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" "github.com/hajimehoshi/ebiten/examples/resources/images" ) const ( screenWidth = 320 screenHeight = 240 maxAngle = 256 maxLean = 16 ) var ( skyColor = color.RGBA{0x66, 0xcc, 0xff, 0xff} thePlayer = &player{ x16: 16 * 100, y16: 16 * 200, angle: maxAngle * 3 / 4, } gophersImage *ebiten.Image repeatedGophersImage *ebiten.Image groundImage *ebiten.Image perspectiveGroundImage *ebiten.Image fogImage *ebiten.Image ) func init() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault) groundImage, _ = ebiten.NewImage(screenWidth*2, screenHeight*2/3+50, ebiten.FilterDefault) perspectiveGroundImage, _ = ebiten.NewImage(screenWidth*2, screenHeight, ebiten.FilterDefault) const repeat = 5 w, h := gophersImage.Size() repeatedGophersImage, _ = ebiten.NewImage(w*repeat, h*repeat, ebiten.FilterDefault) for j := 0; j < repeat; j++ { for i := 0; i < repeat; i++ { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(w*i), float64(h*j)) repeatedGophersImage.DrawImage(gophersImage, op) } } const fogHeight = 8 w, _ = perspectiveGroundImage.Size() fogRGBA := image.NewRGBA(image.Rect(0, 0, w, fogHeight)) for j := 0; j < fogHeight; j++ { a := uint32(float64(fogHeight-1-j) * 0xff / (fogHeight - 1)) clr := skyColor r, g, b, oa := uint32(clr.R), uint32(clr.G), uint32(clr.B), uint32(clr.A) clr.R = uint8(r * a / oa) clr.G = uint8(g * a / oa) clr.B = uint8(b * a / oa) clr.A = uint8(a) for i := 0; i < w; i++ { fogRGBA.SetRGBA(i, j, clr) } } fogImage, _ = ebiten.NewImageFromImage(fogRGBA, ebiten.FilterDefault) } // player represents the current airship's position. type player struct { // x16, y16 represents the position in XY plane in fixed float format. // The fractional part has 16 bits of precision. x16 int y16 int // angle represents the player's angle in XY plane. // angle takes an integer value in [0, maxAngle). angle int // lean represents the player's leaning. // lean takes an integer value in [-maxLean, maxLean]. lean int } func round(x float64) float64 { return math.Floor(x + 0.5) } // MoveForward moves the player p forward. func (p *player) MoveForward() { w, h := gophersImage.Size() mx := w * 16 my := h * 16 s, c := math.Sincos(float64(p.angle) * 2 * math.Pi / maxAngle) p.x16 += int(round(16*c) * 2) p.y16 += int(round(16*s) * 2) for mx <= p.x16 { p.x16 -= mx } for my <= p.y16 { p.y16 -= my } for p.x16 < 0 { p.x16 += mx } for p.y16 < 0 { p.y16 += my } } // RotateRight rotates the player p in the right direction. func (p *player) RotateRight() { p.angle++ if maxAngle <= p.angle { p.angle -= maxAngle } p.lean++ if maxLean < p.lean { p.lean = maxLean } } // RotateLeft rotates the player p in the left direction. func (p *player) RotateLeft() { p.angle-- if p.angle < 0 { p.angle += maxAngle } p.lean-- if p.lean < -maxLean { p.lean = -maxLean } } // Stabilize tries to move the player in the stable position (lean). func (p *player) Stabilize() { if 0 < p.lean { p.lean-- } if p.lean < 0 { p.lean++ } } // Position returns the player p's position. func (p *player) Position() (int, int) { return p.x16, p.y16 } // Angle returns the player p's angle. func (p *player) Angle() int { return p.angle } // updateGroundImage updates the ground image according to the current player's position. func updateGroundImage(ground *ebiten.Image) { ground.Clear() x16, y16 := thePlayer.Position() a := thePlayer.Angle() gw, gh := ground.Size() w, h := gophersImage.Size() op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(-x16)/16, float64(-y16)/16) op.GeoM.Translate(float64(-w*2), float64(-h*2)) op.GeoM.Rotate(float64(-a)*2*math.Pi/maxAngle + math.Pi*3.0/2.0) op.GeoM.Translate(float64(gw)/2, float64(gh)-32) ground.DrawImage(repeatedGophersImage, op) } // drawGroundImage draws the ground image to the given screen image. func drawGroundImage(screen *ebiten.Image, ground *ebiten.Image) { perspectiveGroundImage.Clear() gw, _ := ground.Size() pw, ph := perspectiveGroundImage.Size() for j := 0; j < ph; j++ { // z is in [2, -1] rate := float64(j) / float64(ph) z := (1-rate)*2 + rate*-1 if z <= 0 { break } op := &ebiten.DrawImageOptions{} op.GeoM.Translate(-float64(pw)/2, 0) op.GeoM.Scale(1/z, 8) // 8 is an arbitrary number not to make empty lines. op.GeoM.Translate(float64(pw)/2, float64(j)/z) src := image.Rect(0, j, gw, j+1) op.SourceRect = &src perspectiveGroundImage.DrawImage(ground, op) } perspectiveGroundImage.DrawImage(fogImage, nil) op := &ebiten.DrawImageOptions{} op.GeoM.Translate(-float64(pw)/2, 0) op.GeoM.Rotate(-1 * float64(thePlayer.lean) / maxLean * math.Pi / 8) op.GeoM.Translate(float64(screenWidth)/2, screenHeight/3) screen.DrawImage(perspectiveGroundImage, op) } func update(screen *ebiten.Image) error { // Manipulate the player by the input. if ebiten.IsKeyPressed(ebiten.KeySpace) { thePlayer.MoveForward() } rotated := false if ebiten.IsKeyPressed(ebiten.KeyRight) { thePlayer.RotateRight() rotated = true } if ebiten.IsKeyPressed(ebiten.KeyLeft) { thePlayer.RotateLeft() rotated = true } if !rotated { thePlayer.Stabilize() } if ebiten.IsDrawingSkipped() { return nil } // Draw the ground image. screen.Fill(skyColor) updateGroundImage(groundImage) drawGroundImage(screen, groundImage) // Draw the message. tutrial := "Space: Move forward\nLeft/Right: Rotate" msg := fmt.Sprintf("TPS: %0.2f\n%s", ebiten.CurrentTPS(), tutrial) ebitenutil.DebugPrint(screen, msg) return nil } func main() { if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Air Ship (Ebiten Demo)"); err != nil { log.Fatal(err) } }