// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "bytes" "container/list" "fmt" "image" "image/color" _ "image/png" "log" "math" "math/rand" "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) func init() { rand.Seed(time.Now().UnixNano()) } const ( screenWidth = 640 screenHeight = 480 ) var smokeImage *ebiten.Image func init() { // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.Smoke_png)) if err != nil { log.Fatal(err) } smokeImage, _ = ebiten.NewImageFromImage(img) } type sprite struct { count int maxCount int dir float64 img *ebiten.Image scale float64 angle float64 alpha float64 } func (s *sprite) update() { if s.count == 0 { return } s.count-- } func (s *sprite) terminated() bool { return s.count == 0 } func (s *sprite) draw(screen *ebiten.Image) { if s.count == 0 { return } const ( ox = screenWidth / 2 oy = screenHeight / 2 ) x := math.Cos(s.dir) * float64(s.maxCount-s.count) y := math.Sin(s.dir) * float64(s.maxCount-s.count) op := &ebiten.DrawImageOptions{} sx, sy := s.img.Size() op.GeoM.Translate(-float64(sx)/2, -float64(sy)/2) op.GeoM.Rotate(s.angle) op.GeoM.Scale(s.scale, s.scale) op.GeoM.Translate(x, y) op.GeoM.Translate(ox, oy) rate := float64(s.count) / float64(s.maxCount) alpha := 0.0 if rate < 0.2 { alpha = rate / 0.2 } else if rate > 0.8 { alpha = (1 - rate) / 0.2 } else { alpha = 1 } alpha *= s.alpha op.ColorM.Scale(1, 1, 1, alpha) screen.DrawImage(s.img, op) } func newSprite(img *ebiten.Image) *sprite { c := rand.Intn(50) + 300 dir := rand.Float64() * 2 * math.Pi a := rand.Float64() * 2 * math.Pi s := rand.Float64()*0.1 + 0.4 return &sprite{ img: img, maxCount: c, count: c, dir: dir, angle: a, scale: s, alpha: 0.5, } } type Game struct { sprites *list.List } func (g *Game) Update() error { if g.sprites == nil { g.sprites = list.New() } if g.sprites.Len() < 500 && rand.Intn(4) < 3 { // Emit g.sprites.PushBack(newSprite(smokeImage)) } for e := g.sprites.Front(); e != nil; e = e.Next() { s := e.Value.(*sprite) s.update() if s.terminated() { defer g.sprites.Remove(e) } } return nil } func (g *Game) Draw(screen *ebiten.Image) { screen.Fill(color.RGBA{0x99, 0xcc, 0xff, 0xff}) for e := g.sprites.Front(); e != nil; e = e.Next() { s := e.Value.(*sprite) s.draw(screen) } ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nSprites: %d", ebiten.CurrentTPS(), g.sprites.Len())) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Particles (Ebiten demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }