// Copyright 2022 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package {{.JavaPkg}}.{{.PrefixLower}}; import android.content.Context; import android.opengl.GLSurfaceView; import android.os.Handler; import android.os.Looper; import android.util.AttributeSet; import android.util.Log; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import {{.JavaPkg}}.ebitenmobileview.Ebitenmobileview; import {{.JavaPkg}}.ebitenmobileview.Renderer; import {{.JavaPkg}}.{{.PrefixLower}}.EbitenView; class EbitenSurfaceView extends GLSurfaceView implements Renderer { private class EbitenRenderer implements GLSurfaceView.Renderer { private boolean errored_ = false; private boolean onceSurfaceCreated_ = false; private boolean contextLost_ = false; @Override public void onDrawFrame(GL10 gl) { if (errored_) { return; } if (contextLost_) { return; } try { Ebitenmobileview.update(); } catch (final Exception e) { new Handler(Looper.getMainLooper()).post(new Runnable() { @Override public void run() { onErrorOnGameUpdate(e); } }); errored_ = true; } } @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { // As EbitenSurfaceView can be recreated anytime, this flag for strict context restoration must be checked every time. if (Ebitenmobileview.usesStrictContextRestoration()) { Ebitenmobileview.onContextLost(); return; } if (!onceSurfaceCreated_) { onceSurfaceCreated_ = true; return; } contextLost_ = true; new Handler(Looper.getMainLooper()).post(new Runnable() { @Override public void run() { onContextLost(); } }); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { } } public EbitenSurfaceView(Context context) { super(context); initialize(); } public EbitenSurfaceView(Context context, AttributeSet attrs) { super(context, attrs); initialize(); } private void initialize() { setEGLContextClientVersion(3); setEGLConfigChooser(8, 8, 8, 8, 0, 0); setPreserveEGLContextOnPause(true); // setRenderer must be called before setRenderRequester. // Or, the application crashes. setRenderer(new EbitenRenderer()); Ebitenmobileview.setRenderer(this); } private void onErrorOnGameUpdate(Exception e) { ((EbitenView)getParent()).onErrorOnGameUpdate(e); } private void onContextLost() { Log.v("Go", "Kill the application due to a context lost"); // TODO: Relaunch this application for better UX (#805). Runtime.getRuntime().exit(0); } @Override public synchronized void setExplicitRenderingMode(boolean explicitRendering) { // TODO: Remove this logic when FPSModeVsyncOffMinimum is removed. // This doesn't work when EbitenSurfaceView is recreated anyway. if (explicitRendering) { setRenderMode(RENDERMODE_WHEN_DIRTY); } else { setRenderMode(RENDERMODE_CONTINUOUSLY); } } @Override public synchronized void requestRenderIfNeeded() { if (getRenderMode() == RENDERMODE_WHEN_DIRTY) { requestRender(); } } }