attribute vec2 A0;

void main(void) {
	vec4 l0 = vec4(0);
	for (float l1 = 0.0; l1 < 4.0; l1++) {
		(l0).x = ((l0).x) + ((l1) * (1.0000000000e-02));
	}
	gl_Position = l0;
	return;
}