// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shader import ( "fmt" "go/ast" gconstant "go/constant" "go/token" "strings" "github.com/hajimehoshi/ebiten/internal/shaderir" ) func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inParams []variable) ([]shaderir.Stmt, bool) { var stmts []shaderir.Stmt switch stmt := stmt.(type) { case *ast.AssignStmt: switch stmt.Tok { case token.DEFINE: if len(stmt.Lhs) != len(stmt.Rhs) && len(stmt.Rhs) != 1 { cs.addError(stmt.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed")) return nil, false } ss, ok := cs.assign(block, stmt.Pos(), stmt.Lhs, stmt.Rhs, true) if !ok { return nil, false } stmts = append(stmts, ss...) case token.ASSIGN: if len(stmt.Lhs) != len(stmt.Rhs) && len(stmt.Rhs) != 1 { cs.addError(stmt.Pos(), fmt.Sprintf("single-value context and multiple-value context cannot be mixed")) return nil, false } ss, ok := cs.assign(block, stmt.Pos(), stmt.Lhs, stmt.Rhs, false) if !ok { return nil, false } stmts = append(stmts, ss...) case token.ADD_ASSIGN, token.SUB_ASSIGN, token.MUL_ASSIGN, token.QUO_ASSIGN, token.REM_ASSIGN: var op shaderir.Op switch stmt.Tok { case token.ADD_ASSIGN: op = shaderir.Add case token.SUB_ASSIGN: op = shaderir.Sub case token.MUL_ASSIGN: op = shaderir.Mul case token.QUO_ASSIGN: op = shaderir.Div case token.REM_ASSIGN: op = shaderir.ModOp } rhs, _, ss, ok := cs.parseExpr(block, stmt.Rhs[0]) if !ok { return nil, false } stmts = append(stmts, ss...) lhs, ts, ss, ok := cs.parseExpr(block, stmt.Lhs[0]) if !ok { return nil, false } stmts = append(stmts, ss...) if rhs[0].Type == shaderir.NumberExpr { if ts[0].Main == shaderir.Int { if !canTruncateToInteger(rhs[0].Const) { cs.addError(stmt.Pos(), fmt.Sprintf("constant %s truncated to integer", rhs[0].Const.String())) return nil, false } rhs[0].ConstType = shaderir.ConstTypeInt } } stmts = append(stmts, shaderir.Stmt{ Type: shaderir.Assign, Exprs: []shaderir.Expr{ lhs[0], { Type: shaderir.Binary, Op: op, Exprs: []shaderir.Expr{ lhs[0], rhs[0], }, }, }, }) default: cs.addError(stmt.Pos(), fmt.Sprintf("unexpected token: %s", stmt.Tok)) } case *ast.BlockStmt: b, ok := cs.parseBlock(block, fname, stmt.List, inParams, nil) if !ok { return nil, false } stmts = append(stmts, shaderir.Stmt{ Type: shaderir.BlockStmt, Blocks: []*shaderir.Block{ b.ir, }, }) case *ast.DeclStmt: ss, ok := cs.parseDecl(block, stmt.Decl) if !ok { return nil, false } stmts = append(stmts, ss...) case *ast.ForStmt: msg := "for-statement must follow this format: for (varname) := (constant); (varname) (op) (constant); (varname) (op) (constant) { ..." if stmt.Init == nil { cs.addError(stmt.Pos(), msg) return nil, false } if stmt.Cond == nil { cs.addError(stmt.Pos(), msg) return nil, false } if stmt.Post == nil { cs.addError(stmt.Pos(), msg) return nil, false } // Create a new pseudo block for the initial statement, so that the counter variable belongs to the // new pseudo block for each for-loop. Without this, the samely named counter variables in different // for-loops confuses the parser. pseudoBlock, ok := cs.parseBlock(block, fname, []ast.Stmt{stmt.Init}, inParams, nil) if !ok { return nil, false } ss := pseudoBlock.ir.Stmts if len(ss) != 1 { cs.addError(stmt.Pos(), msg) return nil, false } if ss[0].Type != shaderir.Assign { cs.addError(stmt.Pos(), msg) return nil, false } if ss[0].Exprs[0].Type != shaderir.LocalVariable { cs.addError(stmt.Pos(), msg) return nil, false } varidx := ss[0].Exprs[0].Index if ss[0].Exprs[1].Type != shaderir.NumberExpr { cs.addError(stmt.Pos(), msg) return nil, false } vartype := pseudoBlock.vars[0].typ init := ss[0].Exprs[1].Const exprs, ts, ss, ok := cs.parseExpr(pseudoBlock, stmt.Cond) if !ok { return nil, false } if len(exprs) != 1 { cs.addError(stmt.Pos(), msg) return nil, false } if len(ts) != 1 || ts[0].Main != shaderir.Bool { cs.addError(stmt.Pos(), "for-statement's condition must be bool") return nil, false } if len(ss) != 0 { cs.addError(stmt.Pos(), msg) return nil, false } if exprs[0].Type != shaderir.Binary { cs.addError(stmt.Pos(), msg) return nil, false } op := exprs[0].Op if op != shaderir.LessThanOp && op != shaderir.LessThanEqualOp && op != shaderir.GreaterThanOp && op != shaderir.GreaterThanEqualOp && op != shaderir.EqualOp && op != shaderir.NotEqualOp { cs.addError(stmt.Pos(), "for-statement's condition must have one of these operators: <, <=, >, >=, ==, !=") return nil, false } if exprs[0].Exprs[0].Type != shaderir.LocalVariable { cs.addError(stmt.Pos(), msg) return nil, false } if exprs[0].Exprs[0].Index != varidx { cs.addError(stmt.Pos(), msg) return nil, false } if exprs[0].Exprs[1].Type != shaderir.NumberExpr { cs.addError(stmt.Pos(), msg) return nil, false } end := exprs[0].Exprs[1].Const postSs, ok := cs.parseStmt(pseudoBlock, fname, stmt.Post, inParams) if !ok { return nil, false } if len(postSs) != 1 { cs.addError(stmt.Pos(), msg) return nil, false } if postSs[0].Type != shaderir.Assign { cs.addError(stmt.Pos(), msg) return nil, false } if postSs[0].Exprs[0].Type != shaderir.LocalVariable { cs.addError(stmt.Pos(), msg) return nil, false } if postSs[0].Exprs[0].Index != varidx { cs.addError(stmt.Pos(), msg) return nil, false } if postSs[0].Exprs[1].Type != shaderir.Binary { cs.addError(stmt.Pos(), msg) return nil, false } if postSs[0].Exprs[1].Exprs[0].Type != shaderir.LocalVariable { cs.addError(stmt.Pos(), msg) return nil, false } if postSs[0].Exprs[1].Exprs[0].Index != varidx { cs.addError(stmt.Pos(), msg) return nil, false } if postSs[0].Exprs[1].Exprs[1].Type != shaderir.NumberExpr { cs.addError(stmt.Pos(), msg) return nil, false } delta := postSs[0].Exprs[1].Exprs[1].Const switch postSs[0].Exprs[1].Op { case shaderir.Add: case shaderir.Sub: delta = gconstant.UnaryOp(token.SUB, delta, 0) default: cs.addError(stmt.Pos(), "for-statement's post statement must have one of these operators: +=, -=, ++, --") return nil, false } b, ok := cs.parseBlock(pseudoBlock, fname, []ast.Stmt{stmt.Body}, inParams, nil) if !ok { return nil, false } bodyir := b.ir for len(bodyir.Stmts) == 1 && bodyir.Stmts[0].Type == shaderir.BlockStmt { bodyir = bodyir.Stmts[0].Blocks[0] } // As the pseudo block is not actually used, copy the variable part to the actual block. // This must be done after parsing the for-loop is done, or the duplicated variables confuses the // parsing. v := pseudoBlock.vars[0] v.forLoopCounter = true block.vars = append(block.vars, v) stmts = append(stmts, shaderir.Stmt{ Type: shaderir.For, Blocks: []*shaderir.Block{bodyir}, ForVarType: vartype, ForVarIndex: varidx, ForInit: init, ForEnd: end, ForOp: op, ForDelta: delta, }) case *ast.IfStmt: if stmt.Init != nil { init := stmt.Init stmt.Init = nil b, ok := cs.parseBlock(block, fname, []ast.Stmt{init, stmt}, inParams, nil) if !ok { return nil, false } stmts = append(stmts, shaderir.Stmt{ Type: shaderir.BlockStmt, Blocks: []*shaderir.Block{b.ir}, }) return stmts, true } exprs, ts, ss, ok := cs.parseExpr(block, stmt.Cond) if !ok { return nil, false } if len(ts) != 1 || ts[0].Main != shaderir.Bool { var tss []string for _, t := range ts { tss = append(tss, t.String()) } cs.addError(stmt.Pos(), fmt.Sprintf("if-condition must be bool but: %s", strings.Join(tss, ", "))) return nil, false } stmts = append(stmts, ss...) var bs []*shaderir.Block b, ok := cs.parseBlock(block, fname, stmt.Body.List, inParams, nil) if !ok { return nil, false } bs = append(bs, b.ir) if stmt.Else != nil { switch s := stmt.Else.(type) { case *ast.BlockStmt: b, ok := cs.parseBlock(block, fname, s.List, inParams, nil) if !ok { return nil, false } bs = append(bs, b.ir) default: b, ok := cs.parseBlock(block, fname, []ast.Stmt{s}, inParams, nil) if !ok { return nil, false } bs = append(bs, b.ir) } } stmts = append(stmts, shaderir.Stmt{ Type: shaderir.If, Exprs: exprs, Blocks: bs, }) case *ast.IncDecStmt: exprs, _, ss, ok := cs.parseExpr(block, stmt.X) if !ok { return nil, false } stmts = append(stmts, ss...) var op shaderir.Op switch stmt.Tok { case token.INC: op = shaderir.Add case token.DEC: op = shaderir.Sub } stmts = append(stmts, shaderir.Stmt{ Type: shaderir.Assign, Exprs: []shaderir.Expr{ exprs[0], { Type: shaderir.Binary, Op: op, Exprs: []shaderir.Expr{ exprs[0], { Type: shaderir.NumberExpr, Const: gconstant.MakeInt64(1), ConstType: shaderir.ConstTypeInt, }, }, }, }, }) case *ast.ReturnStmt: for i, r := range stmt.Results { exprs, _, ss, ok := cs.parseExpr(block, r) if !ok { return nil, false } stmts = append(stmts, ss...) if len(exprs) == 0 { continue } if len(exprs) > 1 { cs.addError(r.Pos(), "multiple-context with return is not implemented yet") continue } stmts = append(stmts, shaderir.Stmt{ Type: shaderir.Assign, Exprs: []shaderir.Expr{ { Type: shaderir.LocalVariable, Index: len(inParams) + i, }, exprs[0], }, }) } stmts = append(stmts, shaderir.Stmt{ Type: shaderir.Return, }) case *ast.BranchStmt: switch stmt.Tok { case token.BREAK: stmts = append(stmts, shaderir.Stmt{ Type: shaderir.Break, }) case token.CONTINUE: stmts = append(stmts, shaderir.Stmt{ Type: shaderir.Continue, }) default: cs.addError(stmt.Pos(), fmt.Sprintf("invalid token: %s", stmt.Tok)) return nil, false } case *ast.ExprStmt: exprs, _, ss, ok := cs.parseExpr(block, stmt.X) if !ok { return nil, false } stmts = append(stmts, ss...) for _, expr := range exprs { if expr.Type != shaderir.Call { continue } stmts = append(stmts, shaderir.Stmt{ Type: shaderir.ExprStmt, Exprs: []shaderir.Expr{expr}, }) } default: cs.addError(stmt.Pos(), fmt.Sprintf("unexpected statement: %#v", stmt)) return nil, false } return stmts, true } func (cs *compileState) assign(block *block, pos token.Pos, lhs, rhs []ast.Expr, define bool) ([]shaderir.Stmt, bool) { var stmts []shaderir.Stmt var rhsExprs []shaderir.Expr var rhsTypes []shaderir.Type for i, e := range lhs { if len(lhs) == len(rhs) { // Prase RHS first for the order of the statements. r, origts, ss, ok := cs.parseExpr(block, rhs[i]) if !ok { return nil, false } stmts = append(stmts, ss...) if define { v := variable{ name: e.(*ast.Ident).Name, } ts, ok := cs.functionReturnTypes(block, rhs[i]) if !ok { ts = origts } if len(ts) > 1 { cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed")) return nil, false } if len(ts) == 1 { v.typ = ts[0] } block.vars = append(block.vars, v) } if len(r) > 1 { cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed")) return nil, false } l, _, ss, ok := cs.parseExpr(block, lhs[i]) if !ok { return nil, false } stmts = append(stmts, ss...) if r[0].Type == shaderir.NumberExpr { t, ok := block.findLocalVariableByIndex(l[0].Index) if !ok { cs.addError(pos, fmt.Sprintf("unexpected local variable index: %d", l[0].Index)) return nil, false } switch t.Main { case shaderir.Int: r[0].ConstType = shaderir.ConstTypeInt case shaderir.Float: r[0].ConstType = shaderir.ConstTypeFloat } } if len(lhs) == 1 { stmts = append(stmts, shaderir.Stmt{ Type: shaderir.Assign, Exprs: []shaderir.Expr{l[0], r[0]}, }) } else { // For variable swapping, use temporary variables. block.vars = append(block.vars, variable{ typ: origts[0], }) idx := len(block.vars) - 1 stmts = append(stmts, shaderir.Stmt{ Type: shaderir.Assign, Exprs: []shaderir.Expr{ { Type: shaderir.LocalVariable, Index: idx, }, r[0], }, }, shaderir.Stmt{ Type: shaderir.Assign, Exprs: []shaderir.Expr{ l[0], { Type: shaderir.LocalVariable, Index: idx, }, }, }) } } else { if i == 0 { var ss []shaderir.Stmt var ok bool rhsExprs, rhsTypes, ss, ok = cs.parseExpr(block, rhs[0]) if !ok { return nil, false } if len(rhsExprs) != len(lhs) { cs.addError(pos, fmt.Sprintf("single-value context and multiple-value context cannot be mixed")) } stmts = append(stmts, ss...) } if define { v := variable{ name: e.(*ast.Ident).Name, } v.typ = rhsTypes[i] block.vars = append(block.vars, v) } l, _, ss, ok := cs.parseExpr(block, lhs[i]) if !ok { return nil, false } stmts = append(stmts, ss...) stmts = append(stmts, shaderir.Stmt{ Type: shaderir.Assign, Exprs: []shaderir.Expr{l[0], rhsExprs[i]}, }) } } return stmts, true }