// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package jsutil import ( "syscall/js" ) // isTypedArrayWritable represents whether TypedArray is writable or not. // TypedArray's properties are not writable in the Web standard, but are writable with go2cpp. // This enables to avoid unnecessary allocations of js.Value. var isTypedArrayWritable = js.Global().Get("go2cpp").Truthy() // temporaryBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D. // The read data is converted to Go's byte slice as soon as possible. // To avoid often allocating ArrayBuffer, reuse the buffer whenever possible. var temporaryBuffer = js.Global().Get("ArrayBuffer").New(16) var uint8ArrayObj js.Value func TemporaryUint8Array(byteLength int) js.Value { if bufl := temporaryBuffer.Get("byteLength").Int(); bufl < byteLength { for bufl < byteLength { bufl *= 2 } temporaryBuffer = js.Global().Get("ArrayBuffer").New(bufl) } if isTypedArrayWritable { if uint8ArrayObj.IsUndefined() { uint8ArrayObj = js.Global().Get("Uint8Array").New() } uint8ArrayObj.Set("buffer", temporaryBuffer) uint8ArrayObj.Set("byteOffset", 0) uint8ArrayObj.Set("byteLength", byteLength) return uint8ArrayObj } return js.Global().Get("Uint8Array").New(temporaryBuffer, 0, byteLength) }