// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "sync" "github.com/hajimehoshi/ebiten/internal/graphics" ) var ( theVerticesBackend = &verticesBackend{} ) type verticesBackend struct { backend []float32 head int m sync.Mutex } func (v *verticesBackend) slice(n int) []float32 { v.m.Lock() need := n * graphics.VertexFloatNum if v.head+need > len(v.backend) { v.backend = nil v.head = 0 } if v.backend == nil { l := 1024 if n > l { l = n } v.backend = make([]float32, graphics.VertexFloatNum*l) } s := v.backend[v.head : v.head+need] v.head += need v.m.Unlock() return s } func vertexSlice(n int) []float32 { return theVerticesBackend.slice(n) }