// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package audio const bufferSize = 1024 const SampleRate = 44100 var nextInsertionPosition = 0 var currentPosition = 0 type channel struct { l []float32 r []float32 } var MaxChannel = 32 var channels = make([]*channel, MaxChannel) func init() { for i, _ := range channels { channels[i] = &channel{ l: []float32{}, r: []float32{}, } } } func Init() { initialize() } func Start() { start() } func Play(channel int, l []float32, r []float32) bool { // TODO: Mutex (especially for OpenAL) if len(l) != len(r) { panic("len(l) must equal to len(r)") } ch := channelAt(channel) if ch == nil { return false } ch.l = append(ch.l, make([]float32, nextInsertionPosition-len(ch.l))...) ch.r = append(ch.r, make([]float32, nextInsertionPosition-len(ch.r))...) ch.l = append(ch.l, l...) ch.r = append(ch.r, r...) return true } func Queue(channel int, l []float32, r []float32) { // TODO: Mutex (especially for OpenAL) if len(l) != len(r) { panic("len(l) must equal to len(r)") } ch := channels[channel] ch.l = append(ch.l, l...) ch.r = append(ch.r, r...) } func Update() { nextInsertionPosition += SampleRate / 60 } func channelAt(i int) *channel { if i == -1 { for i, _ := range channels { if !IsPlaying(i) { return channels[i] } } return nil } if !IsPlaying(i) { return channels[i] } return nil } func min(a, b int) int { if a < b { return a } return b } func loadChannelBuffers() (l, r []float32) { inputL := make([]float32, bufferSize) inputR := make([]float32, bufferSize) for _, ch := range channels { if len(ch.l) == 0 { continue } l := min(len(ch.l), bufferSize) for i := 0; i < l; i++ { inputL[i] += ch.l[i] inputR[i] += ch.r[i] } // TODO: Use copyFromChannel? usedLen := min(bufferSize, len(ch.l)) ch.l = ch.l[usedLen:] ch.r = ch.r[usedLen:] } return inputL, inputR } func IsPlaying(channel int) bool { ch := channels[channel] return nextInsertionPosition < len(ch.l) }