// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build android || ios // +build android ios package ebitenmobileview import ( "runtime" "github.com/hajimehoshi/ebiten/v2/internal/driver" "github.com/hajimehoshi/ebiten/v2/internal/uidriver/mobile" ) type position struct { x int y int } var ( keys = map[driver.Key]struct{}{} runes []rune touches = map[driver.TouchID]position{} // gamepads is updated only at Android. gamepads = map[driver.GamepadID]mobile.Gamepad{} ) var ( touchSlice []mobile.Touch gamepadSlice []mobile.Gamepad ) func updateInput() { touchSlice = touchSlice[:0] for id, position := range touches { touchSlice = append(touchSlice, mobile.Touch{ ID: id, X: position.x, Y: position.y, }) } mobile.Get().UpdateInput(keys, runes, touchSlice) if runtime.GOOS == "android" { gamepadSlice = gamepadSlice[:0] for _, g := range gamepads { gamepadSlice = append(gamepadSlice, g) } mobile.Get().UpdateGamepads(gamepadSlice) } }