// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example package main import ( "bytes" "flag" "fmt" "image" _ "image/jpeg" "log" "math" "math/rand" "strconv" "strings" "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" "github.com/hajimehoshi/ebiten/v2/inpututil" ) var ( flagFullscreen = flag.Bool("fullscreen", false, "fullscreen") flagResizable = flag.Bool("resizable", false, "make the window resizable") flagWindowPosition = flag.String("windowposition", "", "window position (e.g., 100,200)") flagScreenTransparent = flag.Bool("screentransparent", false, "screen transparent") flagAutoAdjusting = flag.Bool("autoadjusting", false, "make the game screen auto-adjusting") flagFloating = flag.Bool("floating", false, "make the window floating") flagMaximize = flag.Bool("maximize", false, "maximize the window") flagVsync = flag.Bool("vsync", true, "enable vsync") flagInitFocused = flag.Bool("initfocused", true, "whether the window is focused on start") ) func init() { flag.Parse() rand.Seed(time.Now().UnixNano()) } const ( initScreenWidth = 480 initScreenHeight = 360 initScreenScale = 1 ) var ( gophersImage *ebiten.Image count = 0 ) func createRandomIconImage() image.Image { const size = 32 rf := float64(rand.Intn(0x100)) gf := float64(rand.Intn(0x100)) bf := float64(rand.Intn(0x100)) img := ebiten.NewImage(size, size) pix := make([]byte, 4*size*size) for j := 0; j < size; j++ { for i := 0; i < size; i++ { af := float64(i+j) / float64(2*size) if af > 0 { pix[4*(j*size+i)] = byte(rf * af) pix[4*(j*size+i)+1] = byte(gf * af) pix[4*(j*size+i)+2] = byte(bf * af) pix[4*(j*size+i)+3] = byte(af * 0xff) } } } img.ReplacePixels(pix) return img } type game struct { width int height int transparent bool } func (g *game) Layout(outsideWidth, outsideHeight int) (int, int) { if *flagAutoAdjusting { g.width, g.height = outsideWidth, outsideHeight return outsideWidth, outsideHeight } // Ignore the outside size. This means that the offscreen is not adjusted with the outside world. return g.width, g.height } func (g *game) Update() error { var ( screenWidth int screenHeight int screenScale float64 ) screenWidth = g.width screenHeight = g.height if ww, wh := ebiten.WindowSize(); ww > 0 && wh > 0 { screenScale = math.Min(float64(ww)/float64(g.width), float64(wh)/float64(g.height)) } else { // ebiten.WindowSize can return (0, 0) on browsers or mobiles. screenScale = 1 } fullscreen := ebiten.IsFullscreen() runnableOnUnfocused := ebiten.IsRunnableOnUnfocused() cursorVisible := ebiten.CursorMode() == ebiten.CursorModeVisible vsyncEnabled := ebiten.IsVsyncEnabled() tps := ebiten.MaxTPS() decorated := ebiten.IsWindowDecorated() positionX, positionY := ebiten.WindowPosition() g.transparent = ebiten.IsScreenTransparent() floating := ebiten.IsWindowFloating() resizable := ebiten.IsWindowResizable() screenCleared := ebiten.IsScreenClearedEveryFrame() const d = 16 toUpdateWindowSize := false if ebiten.IsKeyPressed(ebiten.KeyShift) { if inpututil.IsKeyJustPressed(ebiten.KeyUp) { screenHeight += d toUpdateWindowSize = true } if inpututil.IsKeyJustPressed(ebiten.KeyDown) { if 16 < screenHeight && d < screenHeight { screenHeight -= d toUpdateWindowSize = true } } if inpututil.IsKeyJustPressed(ebiten.KeyLeft) { if 16 < screenWidth && d < screenWidth { screenWidth -= d toUpdateWindowSize = true } } if inpututil.IsKeyJustPressed(ebiten.KeyRight) { screenWidth += d toUpdateWindowSize = true } } else { if inpututil.IsKeyJustPressed(ebiten.KeyUp) { positionY -= d } if inpututil.IsKeyJustPressed(ebiten.KeyDown) { positionY += d } if inpututil.IsKeyJustPressed(ebiten.KeyLeft) { positionX -= d } if inpututil.IsKeyJustPressed(ebiten.KeyRight) { positionX += d } } if inpututil.IsKeyJustPressed(ebiten.KeyS) && !*flagAutoAdjusting { switch { case screenScale < 1: screenScale = 1 case screenScale < 1.5: screenScale = 1.5 case screenScale < 2: screenScale = 2 default: screenScale = 0.75 } toUpdateWindowSize = true } if inpututil.IsKeyJustPressed(ebiten.KeyF) { fullscreen = !fullscreen } if inpututil.IsKeyJustPressed(ebiten.KeyU) { runnableOnUnfocused = !runnableOnUnfocused } if inpututil.IsKeyJustPressed(ebiten.KeyC) { cursorVisible = !cursorVisible } if inpututil.IsKeyJustPressed(ebiten.KeyV) { vsyncEnabled = !vsyncEnabled } if inpututil.IsKeyJustPressed(ebiten.KeyT) { switch tps { case ebiten.UncappedTPS: tps = 30 case 30: tps = 60 case 60: tps = 120 case 120: tps = ebiten.UncappedTPS default: panic("not reached") } } if inpututil.IsKeyJustPressed(ebiten.KeyD) { decorated = !decorated } if inpututil.IsKeyJustPressed(ebiten.KeyL) { floating = !floating } if inpututil.IsKeyJustPressed(ebiten.KeyR) { resizable = !resizable } if inpututil.IsKeyJustPressed(ebiten.KeyW) { screenCleared = !screenCleared } maximize := inpututil.IsKeyJustPressed(ebiten.KeyM) minimize := inpututil.IsKeyJustPressed(ebiten.KeyN) restore := false if ebiten.IsWindowMaximized() || ebiten.IsWindowMinimized() { restore = inpututil.IsKeyJustPressed(ebiten.KeyE) } if toUpdateWindowSize { g.width = screenWidth g.height = screenHeight ebiten.SetWindowSize(int(float64(screenWidth)*screenScale), int(float64(screenHeight)*screenScale)) } ebiten.SetFullscreen(fullscreen) ebiten.SetRunnableOnUnfocused(runnableOnUnfocused) if cursorVisible { ebiten.SetCursorMode(ebiten.CursorModeVisible) } else { ebiten.SetCursorMode(ebiten.CursorModeHidden) } // Set vsync enabled only when this is needed. // This makes a bug around vsync initialization more explicit (#1364). if vsyncEnabled != ebiten.IsVsyncEnabled() { ebiten.SetVsyncEnabled(vsyncEnabled) } ebiten.SetMaxTPS(tps) ebiten.SetWindowDecorated(decorated) ebiten.SetWindowPosition(positionX, positionY) ebiten.SetWindowFloating(floating) ebiten.SetScreenClearedEveryFrame(screenCleared) if maximize && ebiten.IsWindowResizable() { ebiten.MaximizeWindow() } if minimize { ebiten.MinimizeWindow() } if restore { ebiten.RestoreWindow() } ebiten.SetWindowResizable(resizable) if inpututil.IsKeyJustPressed(ebiten.KeyI) { ebiten.SetWindowIcon([]image.Image{createRandomIconImage()}) } count++ return nil } func (g *game) Draw(screen *ebiten.Image) { w, h := gophersImage.Size() w2, h2 := screen.Size() op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(-w+w2)/2, float64(-h+h2)/2) dx := math.Cos(2*math.Pi*float64(count)/360) * 20 dy := math.Sin(2*math.Pi*float64(count)/360) * 20 op.GeoM.Translate(dx, dy) screen.DrawImage(gophersImage, op) wx, wy := ebiten.WindowPosition() cx, cy := ebiten.CursorPosition() tpsStr := "Uncapped" if t := ebiten.MaxTPS(); t != ebiten.UncappedTPS { tpsStr = fmt.Sprintf("%d", t) } var lines []string if !ebiten.IsWindowMaximized() && ebiten.IsWindowResizable() { lines = append(lines, "[M] Maximize the window (only for desktops)") } if !ebiten.IsWindowMinimized() { lines = append(lines, "[N] Minimize the window (only for desktops)") } if ebiten.IsWindowMaximized() || ebiten.IsWindowMinimized() { lines = append(lines, "[E] Restore the window from maximized/minimized state (only for desktops)") } msgM := strings.Join(lines, "\n") msgR := "[R] Switch the window resizable state (only for desktops)\n" fg := "Yes" if !ebiten.IsFocused() { fg = "No" } msg := fmt.Sprintf(`[Arrow keys] Move the window [Shift + Arrow keys] Change the window size %s [F] Switch the fullscreen state (only for desktops) [U] Switch the runnable-on-unfocused state [C] Switch the cursor visibility [I] Change the window icon (only for desktops) [V] Switch vsync [T] Switch TPS (ticks per second) [D] Switch the window decoration (only for desktops) [L] Switch the window floating state (only for desktops) [W] Switch whether to skip clearing the screen %s IsFocused?: %s Windows Position: (%d, %d) Cursor: (%d, %d) TPS: Current: %0.2f / Max: %s FPS: %0.2f Device Scale Factor: %0.2f`, msgM, msgR, fg, wx, wy, cx, cy, ebiten.CurrentTPS(), tpsStr, ebiten.CurrentFPS(), ebiten.DeviceScaleFactor()) ebitenutil.DebugPrint(screen, msg) } func parseWindowPosition() (int, int, bool) { if *flagWindowPosition == "" { return 0, 0, false } tokens := strings.Split(*flagWindowPosition, ",") if len(tokens) != 2 { return 0, 0, false } x, err := strconv.Atoi(tokens[0]) if err != nil { return 0, 0, false } y, err := strconv.Atoi(tokens[1]) if err != nil { return 0, 0, false } return x, y, true } func main() { fmt.Printf("Device scale factor: %0.2f\n", ebiten.DeviceScaleFactor()) w, h := ebiten.ScreenSizeInFullscreen() fmt.Printf("Screen size in fullscreen: %d, %d\n", w, h) // Decode image from a byte slice instead of a file so that // this example works in any working directory. // If you want to use a file, there are some options: // 1) Use os.Open and pass the file to the image decoder. // This is a very regular way, but doesn't work on browsers. // 2) Use ebitenutil.OpenFile and pass the file to the image decoder. // This works even on browsers. // 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file. // This also works on browsers. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage = ebiten.NewImageFromImage(img) ebiten.SetWindowIcon([]image.Image{createRandomIconImage()}) if x, y, ok := parseWindowPosition(); ok { ebiten.SetWindowPosition(x, y) } ebiten.SetScreenTransparent(*flagScreenTransparent) g := &game{ width: initScreenWidth, height: initScreenHeight, } if *flagFullscreen { ebiten.SetFullscreen(true) } if *flagResizable { ebiten.SetWindowResizable(true) } if *flagFloating { ebiten.SetWindowFloating(true) } if *flagMaximize { ebiten.SetWindowResizable(true) ebiten.MaximizeWindow() } ebiten.SetVsyncEnabled(*flagVsync) if *flagAutoAdjusting { ebiten.SetWindowResizable(true) } ebiten.SetInitFocused(*flagInitFocused) if !*flagInitFocused { ebiten.SetRunnableOnUnfocused(true) } const title = "Window Size (Ebiten Demo)" ww := int(float64(g.width) * initScreenScale) wh := int(float64(g.height) * initScreenScale) ebiten.SetWindowSize(ww, wh) ebiten.SetWindowTitle(title) if err := ebiten.RunGame(g); err != nil { log.Fatal(err) } }